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Illustrations of Doom

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Xander Morhaime:
You know, when you called it "evil mode," I kind of expected something more... scathing, I suppose.

All valid points, really, and I won't argue with most. Though with the pictures themselves are a bit... aged, being done between November 07 and April 08. So I'd like to think I've progressed at least a little bit since then.

As far as the plastic look goes... well, inspired by Doom 3, and it all looks plastic there. :P But, yeah... metal's a pain to colour well.

Kornel Kisielewicz:
I think that the shapes in the pictures don't get enough credit because of the horrible crayon coloring. I took a 5 minute break, and dropped the first one into photoshop.

Sure, the automatic conversion looses proper accents, and would benefit from handwork, but for just throwing a filter or two I still think it's a big step forward compared to the crayoness of the original.

Spoiler (click to show/hide)Spoiler (click to show/hide)
( if anyone wonders, those are two basic artistic filters in PS3 blended with a strong inversed photocopy filter using intesify color blending to accent the edges ).

Edit: And I must say, now I really enjoy this pic -- only with a pain about the badly done left arm -- makes me want to bring back that old sketch of DoomGirl I once drawn :)

Dervis:

--- Quote from: Xander Morhaime on August 30, 2009, 19:03 ---You know, when you called it "evil mode," I kind of expected something more... scathing, I suppose.

All valid points, really, and I won't argue with most. Though with the pictures themselves are a bit... aged, being done between November 07 and April 08. So I'd like to think I've progressed at least a little bit since then.

As far as the plastic look goes... well, inspired by Doom 3, and it all looks plastic there. :P But, yeah... metal's a pain to colour well.

--- End quote ---

I wouldn't just throw around criticism without being minimally constructive, otherwise I would just be being mean.

Metal isn't that hard to color, just use darker colors and really increase on the contrast, leave a trail of white/lighter color.

Melon:

--- Quote from: Xander Morhaime on August 30, 2009, 15:36 ---I did warn not to set expectations too high.

The materials at my disposal are good for some things, not so good for others...

Sketches, now... I ought to have a few of them still kicking around, if you really want to take a shot at it.

--- End quote ---

Xander, ideas are OK, but:
Get some book about the anathomy, it will help you draw a lot of stuff. Zombies for example have really, really unnatural arms (or to be more precise, location of the elbow). Sometimes you loose the perspective, that cat walking down the corridor really looks like he is 10 feet tall or that cat hanging from the ceiling trying to cut the troath open of a daemon.

Anyway, go in that direction, I cannot draw anything myself. Well, maybe the diagrams but that's all [; Just as I said, the ideas are cool.

Could you draw, but a human this time? For example our brave Doom Marine, lurking behind the corner, holding his gun in one hand and holding his other hand on the cut stomach?

Xander Morhaime:

--- Quote from: Melon on August 31, 2009, 05:40 ---Could you draw, but a human this time? For example our brave Doom Marine, lurking behind the corner, holding his gun in one hand and holding his other hand on the cut stomach?

--- End quote ---

I have other projects to work on at the moment. Maybe sometime in the future.

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