DoomRL > Modding
Questions about DoomRL's engine and stuff you can do with it
Aki:
For the traits, I wanted to block off certain traits at the start of a challenge mode. Failing that, i'd make a new Master trait and force that to be picked at starttime.
For the Weapons/Armors, I wanted to make, say, a cursed weapon that penalized all fields or something (Increases KB, Decreases protection, ect). Is it possible to modify armor fields with weapons and vice versa?
On that note, is it possible to have negative protection? :>
Kornel Kisielewicz:
--- Quote from: Aki on October 11, 2009, 14:42 ---For the traits, I wanted to block off certain traits at the start of a challenge mode. Failing that, i'd make a new Master trait and force that to be picked at starttime.
--- End quote ---
I might make both possible without problems.
--- Quote from: Aki on October 11, 2009, 14:42 ---For the Weapons/Armors, I wanted to make, say, a cursed weapon that penalized all fields or something (Increases KB, Decreases protection, ect). Is it possible to modify armor fields with weapons and vice versa?
--- End quote ---
Not in a safe manner. You can modify global protection (TaN) though.
--- Quote from: Aki on October 11, 2009, 14:42 ---On that note, is it possible to have negative protection? :>
--- End quote ---
Nope, and it will not be.
[/quote]
Aki:
Can I:
Reduce sight range on entering Special level
Make normal enemies hunt you down like Cyb does
Make different enemies spawn from the corpses of other ones
Make an enemy that summons enemies AND attacks
Make an enemy that gives buffs to other monsters in sight range
Kornel Kisielewicz:
No, Yes, No, Yes, No
Although each of the No's could be a feature request ;)
Aki:
Yes, please.
FORCE FIELD V SAY WHAT
In fact, If I could get around to it (SOMEONE MUST HAVE A CREDIT CARD), i'd donate to get extra features like that implimented for mods.
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