Chaosforge Forum

  • May 29, 2024, 05:06
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 2 [3]  All

Author Topic: Questions about DoomRL's engine and stuff you can do with it  (Read 21714 times)

ZZ

  • AliensRL Beta Tester
  • Lieutenant Colonel
  • *
  • Offline Offline
  • Posts: 469
    • View Profile
Re: Questions about DoomRL's engine and stuff you can do with it
« Reply #30 on: November 24, 2009, 12:46 »

Kornel, can I modify DoomRL with turbo pascal;
If true, then which file should I modify
Else, with what can I mod it?
Logged
Put a chainsaw in my coffin. If I go to Hell, I'll need to do some cleaning there.

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Questions about DoomRL's engine and stuff you can do with it
« Reply #31 on: November 24, 2009, 15:56 »

Kornel, can I modify DoomRL with turbo pascal;
If true, then which file should I modify
Else, with what can I mod it?
Heh, funny, I tried to compile this forum post and I didn't get any syntax error. :P
</lamejoke>
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4563
    • View Profile
    • http://chaosforge.org/
Re: Questions about DoomRL's engine and stuff you can do with it
« Reply #32 on: November 24, 2009, 17:09 »

DoomRL *will* (not yet) be modded with Lua exclusively. Once DoomRL 2 reaches a playable state, DoomRL 1 sources will probably be open.

Hint : switch from Turbo Pascal to FreePascal, ZZ ;)
Logged
at your service,
Kornel Kisielewicz
Pages: 1 2 [3]  All