DRL > Discussion
Publicity
Thomas:
--- Quote from: Kornel Kisielewicz on September 14, 2009, 07:41 ---Vestin -- so what about this -- "Kornel Kisielewicz's about to make you his bitch" :P
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If I didn't already play DoomRL, this would make me drop whatever I was doing and immediately download it.
It's so true, too!
Plague Doctor:
I think that the biggest problem with doing any kind of trailer for a game like this is that there aren't a lot of interesting things to show. Don't get me wrong, I love it, but if you have never played any kind of roguelike game you will just look at it and think: What the hell did I just watch?
Another problem is actually trying to use game footage. The game isn't designed to be played like a fast paced action game, nor does it look like one. There aren't any graphics to draw attention away from the gameplay, which is a good thing for the guy playing it, because he can use his imagination to create a whole world in his mind. However, the person watching it will just get confused because the only thing he sees is a B that's throwing things at a @ in a labyrinth filled with . and #.
I think that the best way to actually get any publicity is to post some sessions on youtube or whatever. Post a link to this site in the comment box (Duh =P), try to explain what a roguelike is (Just the basics), so that people who have never played it before know what they are staring at and try to keep it short, use cuts between action sequences so people don't have to watch the boring bits (Or, if you want to post a complete game session, don't) but you already figured that out =P
Vestin:
--- Quote from: Plague Doctor on October 07, 2009, 12:33 ---I think that the biggest problem with doing any kind of trailer for a game like this is that there aren't a lot of interesting things to show. Don't get me wrong, I love it, but if you have never played any kind of roguelike game you will just look at it and think: What the hell did I just watch?
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A little known fact - curiosity didn't really kill the cat; it simple drove it to do lots of interesting and new things ;).
--- Quote from: Plague Doctor on October 07, 2009, 12:33 ---Another problem is actually trying to use game footage. The game isn't designed to be played like a fast paced action game, nor does it look like one.
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That's why we're not going to use flashing lights and heavy, fast beat music. That's NOT the only way to promote a game, you know.
--- Quote from: Plague Doctor on October 07, 2009, 12:33 ---There aren't any graphics to draw attention away from the gameplay, which is a good thing for the guy playing it, because he can use his imagination to create a whole world in his mind. However, the person watching it will just get confused because the only thing he sees is a B that's throwing things at a @ in a labyrinth filled with . and #.
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We don't need people who would be too stupid to get the idea. We're not promoting RLs in general - we're simply trying to lure people who either know RLs and/or are curious and bright.
--- Quote from: Plague Doctor on October 07, 2009, 12:33 ---I think that the best way to actually get any publicity is to post some sessions on youtube or whatever.
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OMG - read what I said. We've figured this out already. THEY said I was supposed to wait :[.
--- Quote from: Plague Doctor on October 07, 2009, 12:33 ---Post a link to this site in the comment box (Duh =P), try to explain what a roguelike is (Just the basics)
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Nah - give a link to a site that explains it in detail. And a link to our site and forum.
--- Quote from: Plague Doctor on October 07, 2009, 12:33 ---use cuts between action sequences so people don't have to watch the boring bits (Or, if you want to post a complete game session, don't) but you already figured that out =P
--- End quote ---
A roguelike playthrough CAN look awesome if you know what you're doing :>.
What's depressing is that is was published slightly earlier than our only DOOM:RL video... and has only a bit more views.
Madtrixr:
I'm doing the best I can, I'm spreading it with word of mouth.
Plague Doctor:
I know you already said it, that's why I said "you already figured that out" at the very end ;)
And your right, it can look really amazing if you know what you're doing.
I also didn't suggest any heavy music, you could get away with just using drones or more ambient stuff, think Lustmord or maybe Boris. Or, if you have the equipment, use some samples and create your own sound ;)
But you're right, I bitched and bitched without actually giving any kind of solution. So, here's one: If you need someone to edit some kind of movie together, some sessions or whatever, I might be able to help, both at home with premiere or at school with Avid or final cut.
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