Well we're almost ready to go, but there is a matter of skill packages. Skill packages give us a few more skills to choose from, between the group. Essentially it goes like that:
-First we choose a package - this was done beforehand and by agreement between GM and players this one was picked:
Investigator Skill Package: For campaigns with an emphasis on
solving crimes and investigating mysteries.
Advocate 1, Admin 1, Investigate 1, Persuade 1, Stealth 1, Streetwise 1, Computers 1, Sensors 1, Gun Combat (any) 1
- Now we pick skills from the list in turns (so if I pick a skill now, and then Gargulec comes and picks second he can't pick another skill untill mraz and silhar pick their skill, and I pick my second one - kapish?) until we run out of skills. Once a skill has been picked it's gone.
So let's get over it, since I'm posting first I'll start by taking Computers 1
Skills left for picking: Advocate 1, Investigate 1, Persuade 1, Stealth 1, Streetwise 1, Sensors 1
*list updated- Gargulec*