DRL > Discussion

On DoomRL and monster/weapon sounds

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Generic:
DoomRL has sound!?

o.O

So that's what that INI value did...

Super Jamie:
I prefer the classic sounds, but I wish I could set the Blaster sound to laser2.wav from Quake 2.

Malek Deneith:

--- Quote from: Super Jamie on September 18, 2009, 04:23 ---I prefer the classic sounds, but I wish I could set the Blaster sound to laser2.wav from Quake 2.
--- End quote ---
My latest "research" made me 95% positive you can, you just need to figure out blaster's "ID" for soundsystem (and since I'm going about figuring out unique item id's anyway you might get your wish one day).

Kornel Kisielewicz:
ublaster

Super Jamie:
So I just need this?

--- Code: ---ublaster.fire   = "wav/q2laser2.wav";
--- End code ---

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