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Author Topic: Spicing up Ao100  (Read 18215 times)

Melon

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Re: Spicing up Ao100
« Reply #15 on: September 20, 2009, 05:53 »

How's this?

Yet to be named wolfenstein tribute:
Code: [Select]
######################################################################
#MMMMMMMMM#%%%%%%%%%%%%%V%%%%%V%%%%%%#...^...#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#.....+.#.....................#>#
#........&#%%%%%%%%%%%%%V%%%%%V%%%%%%#...&.+.#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#.....+.#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#...^...#....................H#>#
#+############################################.....................#>#
#............................................#.....................#>#
#..............OO............................#.....................#>#
#..............OO............................#.....................#>#
#............................................#.....................#>#
######################################################################
#.^.#ooo#BBB#.^.#RRR#ccc................oo.&.#........o..#S.#S.#S.#S.#
#^&^#oVo#BVB#^&^#RRV#ccc.O...O...O......oo...#..o#o###o..#..#..#..#..#
#.^.#ooo#BBB#.^.#RRR#ccc.........######+######..o#V#Voo..##+##+##+##+#
##################################ccccAAAcccc#..o##V##o..#S..S..S..S.#
#&..##...##...###.##ccc#...#o..#R#^^ccccccc^^#...oV#V#o..##+##+##+##+#
#......H........#&#c#V#V#V#o#.#..#############..o###o#o..#..#..#..#..#
#...##...##...###.+M.#...#o..#R..#&=B=B=B=B==#&.......o..#S.#S.#S.#.@#
######################################################################

The capital S's are SS's. The o's are Officers. Both of these can be resurrected by arch viles.

The first H is Hans, and the last one is Mecha-Hitler.

I'm too tired to come up with stats and the like as yet, and can't think of a good way to make this shit color. If you guys like this, then i'll make a lever map outlining what levers break what walls (They're invincible, btw.)

EDIT: In addition, phase devices/nukes do not work and are consumed upon use, giving this message: "Your phase device/Thermonuclear Bomb fails! Those bloody Nazi's think of everything..." The walls are, unsurprisingly, unbreakable as well.

Oh man, I do not know what you smoke, but can I have it twice?
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Aki

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Re: Spicing up Ao100
« Reply #16 on: September 20, 2009, 06:03 »

This is....surprisingly completable. If you can do N! AoB, you can do fucking anything
We've got Modded Uniques, and are considering making normal weapons with 4 mod slots.

All of the O's are Pain Elementals, btw.

Oh, and i'm thinking that Hitler should have 2 Forms, just like he did in Wolf3D, with the first one having 500 hp and 15 armour, the second having 100 hp and 5 armour.

And is twice as fast as AoD.
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metroidRL

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Re: Spicing up Ao100
« Reply #17 on: September 20, 2009, 10:13 »

this is my special level...... i called it "playground", appears after level 70

Code: [Select]
######################################################################
#OOOOOOO#^^................................................^^#V.....V#
#OOO&OOO#......................####..........................#....&..#
#OOO#####......................#>{#..........................#####...#
#OOO#..........................####..............................#V.V#
#####............................................................#####
#hhh#............................................................#MMM#
#hhh#...............|||||||||||||||||||||||||||||||..............#MMM#
#hhh#|||||||||||||||||||||||||||^^^||||||||||||||||||||||||||||||#MMM#
#hhh#|||||||||||||||||||||||||||^&^||||||||||||||||||||||||||||||#MMM#
#h&h#|||||||||||||||||||||||||||^^^||||||||||||||||||||||||||||||#M&M#
#hhh#...............|||||||||||||||||||||||||||||||..............#MMM#
#hhh#............................................................#MMM#
#hhh#............................................................#MMM#
#####............................................................#####
#BBB#............................................................#RRR#
#BBB#####....................................................#####RRR#
#BBBBBBB#....................................................#RRRRRRR#
#BBBB&BB#^^......................@.........................^^#RRR&RRR#
######################################################################

the | are ammo for every weapon: rockets, power cells etc.
the ^ are supercharge globes, berserks packs, invulneravbility etc.
you must hit every switch to go to the exit..... homing phase devices and thermo's don't work it says: "the power of hell melt your homing phase device/thermonuclear bomb". levers can't be destroyed

well did you like it? :P

(note: the h's are former commandos)(note 2: the upper left wall is destroyed by the lever, then the lever in there destroy the center left wall, etc.)

the reward is a random unique weapon and the backpack.
« Last Edit: September 20, 2009, 10:27 by metroidRL »
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Kornel Kisielewicz

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Re: Spicing up Ao100
« Reply #18 on: September 20, 2009, 11:41 »

Piece of cake with a splash weapon :P
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Re: Spicing up Ao100
« Reply #19 on: September 20, 2009, 13:18 »

Code: [Select]
######################################################################
#>.#######......|||...||..|....M..#...V..V..V|||####....M....#########
#..#####....M..||||.M .M.....^..M.+.............+.^..M..........R.####
#..#####.....################..M..#cc..cc||||####......M.....##....###
#+######...##########################+########||###########...###.R..#
#BB##..............+...c.c.c..c.......+RRRR##VVVV##......##...#^##...#
#BB#...M.M.M.M######..##########....#########VVVV##..^...##...#||##R.#
#BB#.|..======####....###hhhhh^##...........###+##.......##...#|||#..#
#BB#...M=====#######..###hhhhVV#.......V.................##...#|||#R.#
#BB#.|..======}#|||##+###########.M......................##...#|||#..#
#BB#...M======|#&|||..#........+....###########...#########...#|||#R.#
#BB#.|..=====####|#####..############...R.R.R...............R.....#..#
#BB#...M======###|#|....##^...........................R...R....R..#R.#
#BB#.|..M.M.M.###^#^....##........R.R.R...V......R#......R.R....R.#..#
#BB##...........#@#|...##.....................V...#....R.....R....#R.#
#######+#####...####...+..........R.R.R....v......#.......#####+###..#
######VVV#####.........##########################...########RRRVRR#..#
######|VV##OO#..########||..........||......A.......||.#..#RRRV^VR+..#
######|V^##OO#...A.....AA.AA.AA.A.A......A....A........+.&#RRRRVRR#&.#
######################################################################

You feel a need to Go 2 It..

Rough mock up;
^'s are invulnerabilities, megaspheres or super charges depending on the diffuculty.

Ammo's are mostly rockets and cells, some shotgun ones here and there.

The weapon on the start is a BFG9000(advanced or regular), good luck grapping it.

h's are captains.
O's are pain elementals

Most of the walls are indestructable and all the levers are aswell, the doors also have to be punched or shot open.

The first lever esposes the BFG and the Mancubi. The two other levers at the bottom again do other things. The first lever after the spiders there opens all doors(!).
And the last lever at the lower down corner blows up the wall with the Barons and the Captains.

Regular destructable walls;
3 left sides of the Pain Elementals.
The lone wall of blocking at the down right corner.
The walls around the Captains.
Some of the walls near the spiders, can be chosen randomly



Yeah this is a bit of rough idea.
Might need a lot of tweaking to make working.

And I'm pretty sure most of the people know what this is based on. =P
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Aki

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Re: Spicing up Ao100
« Reply #20 on: September 20, 2009, 16:28 »

Man, that looks like a great idea!

@metroid: Yeah, that's really too easy. Whip out your AoE like Kornel said, and it's easier then the mortuary.

While I agree that I must have been smoking something last night, does anyone like my Wolf3D tribute? (Oh, and Hitler is no fucking way gonna be that buff...) And all those health Items I provide...Except for the ones before hitler, they're all armor shards and small globes. Fun times.
« Last Edit: September 20, 2009, 16:36 by Aki »
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Aki

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Re: Spicing up Ao100
« Reply #21 on: September 20, 2009, 19:14 »

I call it...Coffee Break.

It appears around dlevel 25-27.
Code: [Select]
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#hhhhhhhhhhhhhh#..................h#h................h#####..>>..#####
#.............h#..............#...h#h....#......#....h####.######.####
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#.............h#.......h#h....#hh..#h....#hhhhhh#hh...##.##########.##
#.............h#.....#hV#Vh#..###.######.###########.####.########.###
#......&......h#.....#######..#h...#hh...#h...........####h######h####
#......&......h#.....#hV#Vh#..#h...#.....#h.....#.....#####.####.#####
#.............h#.......h#h....#h...#....h#h.....#.....######.##.######
#.............h#.......###....#h........h#...hhh#hhhhh#######BB#######
#.............h#..............############.############......VV......#
#.............h####..#######..#.......................#.....BBBB.....#
#.............h#Vh#..#h.V.h#..#.......................#......VV......#
#.............h#hV#..#..#..#..#.......................#...BBBBBBBB...#
#+#################..#..#..#..#.......................#..............#
#...hh#........#hV#....h#h....#..........O&O..........#.############.#
#...#h#V......V#Vh#..#######..#.......................#..............#
#.....#hhhhhhhh####...........#.......................#..............#
#@....#hhhhhhhh+..h..........&#......................................#
######################################################################

It's like a workplace. You start in the foyer, then proceed into a 'holding room' full of former commandos to fry your ass.
The top lever breaks the walls to that little place with all the commandos, and the bottom one is a Meditech lever, a "Coffee Machine".
You then proceed through an office space, with the first lever after the sargant being an open button to the "toilets", where the 4 viles are located. The next lever with the Pain Elementals is another Meditech, the Pain Elementals spawning Lost Souls addicted to the coffee.

You then take out the board of executives (the barons).

On lower difficulties, the Viles are replaced by Hell Knights. On any difficulty but N!, there is no ammo/weapons dropped from any enemy. blah blah can't nuke or phase
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Psion

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Re: Spicing up Ao100
« Reply #22 on: September 20, 2009, 19:46 »

Make Ao100-only enemies.
Brace yourself for an odd suggestion: Boss monsters... and by boss I mean like diablo/diablo 2 i.e. befed up regulars with special abilities and a name. From what I remember there was a discussion on these waaaaay back and most people thought they don't really fit... and while I understand that sentiment with regular DoomRL I think that with "deep dungeon" theme Ao100 might potentially be a place for them.

This.  I remember that thread and it would be awesome to see some of the ideas implemented.
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MaiZure

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Re: Spicing up Ao100
« Reply #23 on: September 20, 2009, 19:56 »

Ive seen a number of interesting and creative ideas for the Ao100. I'd love to see some of these make it in to the game someday.

Only thing I'd like to reject is the no nuke/phase thing. I thought those sort of limitations are best saved for their own challenges. Ao100 has room for so many special levels that you can't possibly 'avoid' them all.

Keep 'em coming!
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Kornel Kisielewicz

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Re: Spicing up Ao100
« Reply #24 on: September 20, 2009, 20:15 »

BTW, Boss monsters are planned independently of Ao100
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Aki

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Re: Spicing up Ao100
« Reply #25 on: September 20, 2009, 20:34 »

Kornel - Damn. I was having so much fun.

Maizure - I'd like to think that some special levels disable this, so that you can play through them as intended. Half the fun of the levels i'm trying to design is that playthrough factor.

Maybe not nukes. But def. Phase devices.
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metroidRL

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Re: Spicing up Ao100
« Reply #26 on: September 20, 2009, 20:48 »

yeah well maybe my creation was easy but now i make it more harder

Code: [Select]
######################################################################
#OOOOOOO#....................................................#VVVVVVV#
#OOOOOOO#......................####..........................#VVVV&VV#
#OOO#####......................#>{#..........................#####VVV#
#OOO#..........................####..............................#VVV#
#####............................................................#####
#BBB#............................................................#MMM#
#BBB#............................................................#MMM#
#BBB#|||||||||||||||||||||||||||^^^||||||||||||||||||||||||||||||#MMM#
#BBB#|||||||||||||||||||||||||||^&^||||||||||||||||||||||||||||||#MMM#
#BBB#|||||||||||||||||||||||||||^^^||||||||||||||||||||||||||||||#MMM#
#BBB#............................................................#MMM#
#BBB#............................................................#MMM#
#BBB#............................................................#MMM#
#####............................................................#####
#BBB#............................................................#RRR#
#BBB#####....................................................#####RRR#
#BBBBBBB#....................................................#RRRRRRR#
#BBBBBBB#........................@...........................#RRRRRRR#
######################################################################

now there is no power cells and every wall is destroyed, low rocket spawns (like 10, because you could have a lot of power cells before enter) no invulnerability, only berserks and supercharge globes also there is no armor so... its relatively hard since every monster destroys the ammo and globes and use ranged attacks. Also when you hit the last lever 7,8 or 9 (depending of the dificulty) archivles are spawned randomly and you must kill them to reveal the exit.... now beat it. :P
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Vestin

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Re: Spicing up Ao100
« Reply #27 on: September 20, 2009, 20:55 »

Only thing I'd like to reject is the no nuke/phase thing. I thought those sort of limitations are best saved for their own challenges. Ao100 has room for so many special levels that you can't possibly 'avoid' them all.
Damn, that's exactly what I wanted to say, but I thought that I'd be alone in saying it.
Also - "No nukes, no phase devices, indestructible walls only... Final Destination." ;).

Maizure - I'd like to think that some special levels disable this, so that you can play through them as intended. Half the fun of the levels i'm trying to design is that playthrough factor.

Maybe not nukes. But def. Phase devices.
Things become boring once there's a single correct solution. If the player wants to blast through the walls and go another way - why not let him ?
Also - why stop him from phasing to the exit ? If he went down the special stairs on purpose, he obviously WANTS to go through the level.
Forget the stick of "no PDs, no nukes, indestructible walls" and try a carrot of "lots of XP and a random unique" or similar... Make the player WANT to clear the level.
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Aki

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Re: Spicing up Ao100
« Reply #28 on: September 20, 2009, 21:13 »

I suppose you're right...Perhaps the solution lies in the level only counting as clear in achievements when you don't use a nuke?

And I really haven't thought of any rewards to mine...anybody got a suggestion?
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Thomas

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Re: Spicing up Ao100
« Reply #29 on: September 20, 2009, 21:29 »

Hey guys, lets suggest rooms with thousands of enemies and no cover, THAT'S how you promote strategic play.

But we can't give them situations that couldn't easily be simulated by getting an few Arch-Vile packs on level 50, that would make gameplay too varied.

My suggestion:

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#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV>VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV@VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
#VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV#
######################################################################

I call it the... "Are you invincible and have a unique splash weapon", keeping in theme with every idea suggested so far (except Aki's first one)
« Last Edit: September 20, 2009, 21:32 by Thomas »
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