Chaosforge Forum

  • May 03, 2024, 19:18
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: 1 2 [3] 4  All

Author Topic: Spicing up Ao100  (Read 18311 times)

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #30 on: September 20, 2009, 22:06 »

Lol, Thomas.

What about my second one? Except for the Pain Elemental room, I tried to keep lots of cover around...(Like an office space :D)

EDIT: Oops, forgot about the Commando room.
Code: [Select]
######################################################################
#hhhhhhhhhhhhhh#..................h#h................h#####..>>..#####
#.............h#..............#...h#h....#......#....h####.######.####
#.........#...h#.......###....#....#h....#......#.....###h########h###
#........###..h#.......h#h....#hh..#h....#hhhhhh#hh...##.##########.##
#.........#...h#.....#hV#Vh#..###.######.###########.####.########.###
#......&......h#.....#######..#h...#hh...#h...........####h######h####
#...#..&......h#.....#hV#Vh#..#h...#.....#h.....#.....#####.####.#####
#..###........h#.......h#h....#h...#....h#h.....#.....######.##.######
#...#.........h#.......###....#h........h#...hhh#hhhhh#######BB#######
#.......#.....h#..............############.############......VV......#
#......###....h####..#######..#.......................#.....BBBB.....#
#.......#.....h#Vh#..#h.V.h#..#.......................#......VV......#
#.............h#hV#..#..#..#..#.......................#...BBBBBBBB...#
#+#################..#..#..#..#.......................#..............#
#...hh#........#hV#....h#h....#..........O&O..........#.############.#
#...#h#V......V#Vh#..#######..#.......................#..............#
#.....#hhhhhhhh####...........#.......................#..............#
#@....#hhhhhhhh+..h..........&#......................................#
######################################################################
« Last Edit: September 20, 2009, 22:09 by Aki »
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Fanta Hege

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 414
  • Will it work? I HAVE NO IDEA
    • View Profile
Re: Spicing up Ao100
« Reply #31 on: September 20, 2009, 23:14 »

Well my earlier suggestion on mimicing the go 2 it level wasn't really that great on the second look.

Code: [Select]
######################################################################
#@|||##hhhh&##.........&##....V.....+..&##cc+.....+...&##..........^&#
#^||##hhBhh##..........##..B.M.M.B.##..##cc##....##...##...##..#######
#.|##.hhh.##....##....##..........##A.##cc##....##...##...##....######
#+##.....##....##....##.B........##..##cc##....##...##...##......#####
#.......##.c..##....##..........##A.##cc##....##...##...##........####
#......##.c..###...##&..M......##..##cc##....##...##...##..#####...###
#.....##.c..##....##########..##A.##||##....##...##...##..##>.G##....#
#....##.c..##...#########....##..###^##....##...##...##..#####.###...#
#...##.c..##....##.A.&###...##..######....##.B.##...##..##}||+.+[##..#
#..##.c..##.....+....##....##A.##..+.....##...B##..###..######.####..#
#+##....##.....##..A##....##..##...#.....##.V.B##..###..##}||+.+[##..#
#......##.....##...##...###..##.O.##..R..##...B##..###..######.####..#
#.....##.....##A..##....##A.##.O..##.....##.V..##..###..###;;+.+[##..#
#....##.....##...###...##..##.....##.R...##...##..R####..#####.###...#
#...##.....##...##....##...+.....##.....##...##h.R.####...####+##...##
#..##.hhh.##...##...###..####...##.....##...##..h..#####...........###
#&##hBBhh##A..##....##..####...##||...##.....+.h..#######.........####
###&||||##&...+....##&V####&..##&||||##&....##h.h#########.......#####
######################################################################


So how about a zig zag hell? Should be bit more tactical and fun or atleast fun.

Spawns somewhere near level 30 or 40.

Basicly a little ol zig zagging "maze" with a vault in the end for a precious reward. 3 random armors with atleast one red one, 2 plasteel boots and 2 random weapons which are chosen from double shotty and up with their representive ammo near by. One of the Armor or Weapon can and should most likely spawn as an unique. 
h's are randomly chosen, some sergeants, some captains and few commandos. B's are barons or/and hell knights.
The G at the end is something like a vault guard, a miniboss. Not sure what excatly it should be but I'd imagine a guard to carry a chaingun type of a weapon.
Levers have random effects, no wall exploding however. The last lever is an armor debosit though just incase yours need repairs.   
Logged
i dont even know anymore

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #32 on: September 21, 2009, 00:13 »

The diagonals provide an appropriate amount of cover...I likes.

Although it seems too easy for level 40 tbh.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Melon

  • Programmer
  • Elder Chaos Guard
  • Colonel
  • *
  • *
  • Offline Offline
  • Posts: 535
  • Men are from Mars, Women are from Snickers
    • View Profile
Re: Spicing up Ao100
« Reply #33 on: September 21, 2009, 00:59 »

If you have a modified advanced BFG (ammo, ammo, ammo, damage, damage, damage) this level is quite easy [; Since arch-villes don't move for the few first turns and they do not ressurect each other this level might be a piece of cake ;P
Logged
Ludzie, którzy piją, są dla mnie niczym...

... niczym bracia!

MaiZure

  • Marketing/PR Ops Lead
  • Greater Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 827
  • Retired 1-Star General (.993)
    • View Profile
    • Project repository
Re: Spicing up Ao100
« Reply #34 on: September 21, 2009, 01:04 »

We need these levels ASAP :P
It's the only real way to get to Arch-Vile rank in a reasonable amount of time...killing 1000 of them in normal game play would take 500+ games, but these proposed levels give PLENTY of them.
Logged
Hell Knight 1st Lt. (.997)
[22/13/9/2/0]

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #35 on: September 21, 2009, 01:20 »

Exactly.

And they're not in packs (usually), so these levels mean that you're not confronted with insanity.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Passionario

  • Elder
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 168
    • View Profile
Re: Spicing up Ao100
« Reply #36 on: September 21, 2009, 07:46 »

The Refinery is what barrel hell levels want to become when they grow up.
Bringing splash and/or inaccurate weapons is definitely not recommended.

Code: [Select]
######################################################################
#11111....1|.ss^........2===.....11.....22||..13}1111..s..s....s....+#
#1+}c.....11.111111......=22..33..11....22....13.......zzzzzzzzzzzzzz#
#1]+c..........131.....X="22..33.^.11.X.......13.111.zzz333333333333z#
#zzzz..........111....2..=22..O.....11....3.c.13.1z..z333*z.[[[[.z*3z#
#1111......33..........==..........+.11.......13c1z..z3.zzz......zz3z#
#133...=...33........2===2...2...............13c31...z3c.s.3.3..s.+3z#
#1....21s.....13....=======2=.=2..22222.....13c31....z3c.sO3.3O.s.+3z#
#1....12s....O1]....2===2..2..=..22===22===13c31zzz..z3c.s33333.s.+3z#
#1@...21s.....13...==.^==s...=......>......Dc311zO....Dc...3333...^3z#
#1....12s..........=.====...==...22===22===13c31zzz..z3c..O3U3O....3z#
#1.....=........s...2.2=..c=.=2...22222....=13c31zz..z3c.s3333..s."3z#
#133....=.......|....==s...=................=13c31z..z3c.s.3333.s."3z#
#1111..111...O.......2=..2....+.111..s....s..=13c1z..z3..sO3.3O.s."3z#
#zzzz..131....33..s2...=.c......131.Os333...c=13.1z..z333zz3.3...zz3z#
#1111..111....33...==.=..c......111..s3s..3.c=13.1z..zzz3*z.}}}}.z*3z#
#1||c...c.........s.2c=2...22.X..]....3s.....=13.11....z333333333333z#
#1||c..21212.........=.=...22......3333...^..=13.......zzzzzzzzzzzzzz#
#1111..121||...cc..2=.2+===22......ccc.......=13]111..s......s...s..+#
######################################################################

Key:

1's are fuel barrels, 2's are acid barrels, 3's are napalm barrels.
='s are acid patches, z's are lava.
O's are pain elementals, s's are lost souls, c's are demons.
U is a random unique.
}, ], |, +, " and ^ - random weapons/armor/ammo/medikits/mods/powerups.
@ is the starting point, D's are doors, *'s are teleports, X's are teleport exit points, > is the level exit.
Logged
Who do you send when Warp can't get the job done?

Krok

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 23
    • View Profile
Re: Spicing up Ao100
« Reply #37 on: September 25, 2009, 09:13 »

Code: [Select]
######################################################################
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#................>...................................................#
#...............................................s....................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#..........................................@.........................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
#....................................................................#
######################################################################

This, altho the lost soul isn't necessary.

@ Passionario : can we have more barrels in your barrel level please ?
Logged

Krok

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 23
    • View Profile
Re: Spicing up Ao100
« Reply #38 on: September 25, 2009, 09:26 »

I don't see what could be really exciting about going through 100 levels with super equipement, full skills vs massive spam of monsters. Either you have to build bigger monsters, but that prly won't happen, or some way to keep equipement pressure (random item destructions when taking big shots, rust monsters or something) or make monsters grow at the same rate you do.

Maybe, increase all monster's health sightly when going deeper, 10% every 10 levels past the 30th or so - but anyway, there will be a routine coz the game is designed to be 4 times shorter.
« Last Edit: September 25, 2009, 09:28 by Krok »
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #39 on: September 25, 2009, 16:35 »

Have you played Ao100? It's got the hardest difficulty tag in the game for a reason.

Yes, you have super equipment and full skills. A Vile Pack still decimates you.
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Fanta Hege

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 414
  • Will it work? I HAVE NO IDEA
    • View Profile
Re: Spicing up Ao100
« Reply #40 on: September 26, 2009, 01:25 »

Code: [Select]
######################################################################
#>..#...#......=#..#....#A...#.A.#=..#...#......#..A..#.#........#..>#
#...#..#..#...#..#..A#..=#...##.#=..##..#..#.#.#......##...A...=##...#
##.##...A..........#..#.###....#=#.#A#.##...#.A#...#..#....#...#=##.##
#...#.##..#=#=A.#.A.#..#.=.###....#...#..#.#.#.....#A#....##.A#..==..#
##A...#......#...#..##...A.#..#=...###....#...#..#.##..#.#.#.#=...=#A#
#.#......#=..#.....#...#..#.#..###..#=.#.#.#A...#.#...#.#...#=..#=...#
#..##...#=###..#.#..==..#....#..#..#.#==#......#..##....=#..A..#=#=#.#
#.....#....#..#.....##...#.#..##@##......##.#...#..#A#....#..#.......#
##..#...A.#....#.#...#=.#..#.#..#..#..#....#A#....#...#..#.#..#.#..#.#
###....#........#A.#..#...#....###.#.#.#=##...#..#...#.#.=#...A#.....#
#A.#....#.##.#A.....#....#A#..#==.#..=#.#....#.##.#..#....#.#.....#..#
#.#....#A........#....#.#.#.#..#=#.#.#..##.#..#..#.#..#........A.#=#.#
##..#..#..#..#.........#...#.#..#...#=.#..A..#...#A..#=.#..#..#.#=..##
#A.#.#...#....A#..##..##....###.##...#..#...#..A......#=..#.#....#=.A#
##......==....#=#.A#...#...#A..#=..#.#...#..#......#...#=....#.#..#..#
##.##.#.#....#...#....#.#.#.#...#A.#...A..#.#..#.#A.#...#=#=..#.###.##
#...#A#..#....#.#.##.#...#.#.#.#..#=.=#.##.#..#.#....#..A..#.#...#...#
#>..#.==#..#..=#....#.....#..#..#..#=#..#.#.##.#.#...#.....#..A..#..>#
######################################################################


I heard something about a buff for anachnotrons so why not celebrate with a nice little web/nest of spiders?

Basicly like an arena and maze combined but way more scattered with some lava/acid spots here and there. Item drops come regularry as in randomly. However only enemy you will run to are spiders and spiders.
Logged
i dont even know anymore

Jimmy

  • Private FC
  • *
  • Offline Offline
  • Posts: 16
    • View Profile
Re: Spicing up Ao100
« Reply #41 on: September 26, 2009, 17:42 »

A level like that with mancubi would be scary.  It always sucks to turn a corner and eat 3 fireballs in the face.
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Spicing up Ao100
« Reply #42 on: September 26, 2009, 18:34 »

Yeah...Except half the time they'd blow themselves up! :P
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

Jimmy

  • Private FC
  • *
  • Offline Offline
  • Posts: 16
    • View Profile
Re: Spicing up Ao100
« Reply #43 on: September 26, 2009, 22:50 »

True, but there are many of them and only one doomguy ;)
Logged

Journey

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 132
    • View Profile
Re: Spicing up Ao100
« Reply #44 on: October 07, 2009, 21:35 »

I think beyond adding more enemies, the best way to increase the danger level is to increase enemy damage (rather than enemy hp, or other stats).  This will ensure that the game is always dangerous, and force the player to be careful no matter how powered up Doomguy is.

Increasing enemy hp is simply powering down Doomguy's weapons and traits, relatively speaking, so the fight becomes similar to earlier ones on lower levels.

Increasing enemy speed can increase danger, but can lead to unfair situations, where an enemy could come in range of even a careful player, and before the player can act, fire two or more shots.

However, it could be fun to sprinkle a few "upgraded" monsters here and there, single monsters, unresurrectable, with upgraded stats in speed, firepower, and health.

Or even "Unique monsters" - bosses from Doom and other games.
Logged
Pages: 1 2 [3] 4  All