DRL > Requests For Features

Spicing up Ao100

<< < (7/10) > >>

Aki:
Lol, Thomas.

What about my second one? Except for the Pain Elemental room, I tried to keep lots of cover around...(Like an office space :D)

EDIT: Oops, forgot about the Commando room.

--- Code: ---######################################################################
#hhhhhhhhhhhhhh#..................h#h................h#####..>>..#####
#.............h#..............#...h#h....#......#....h####.######.####
#.........#...h#.......###....#....#h....#......#.....###h########h###
#........###..h#.......h#h....#hh..#h....#hhhhhh#hh...##.##########.##
#.........#...h#.....#hV#Vh#..###.######.###########.####.########.###
#......&......h#.....#######..#h...#hh...#h...........####h######h####
#...#..&......h#.....#hV#Vh#..#h...#.....#h.....#.....#####.####.#####
#..###........h#.......h#h....#h...#....h#h.....#.....######.##.######
#...#.........h#.......###....#h........h#...hhh#hhhhh#######BB#######
#.......#.....h#..............############.############......VV......#
#......###....h####..#######..#.......................#.....BBBB.....#
#.......#.....h#Vh#..#h.V.h#..#.......................#......VV......#
#.............h#hV#..#..#..#..#.......................#...BBBBBBBB...#
#+#################..#..#..#..#.......................#..............#
#...hh#........#hV#....h#h....#..........O&O..........#.############.#
#...#h#V......V#Vh#..#######..#.......................#..............#
#.....#hhhhhhhh####...........#.......................#..............#
#@....#hhhhhhhh+..h..........&#......................................#
######################################################################
--- End code ---

Fanta Hege:
Well my earlier suggestion on mimicing the go 2 it level wasn't really that great on the second look.


--- Code: ---######################################################################
#@|||##hhhh&##.........&##....V.....+..&##cc+.....+...&##..........^&#
#^||##hhBhh##..........##..B.M.M.B.##..##cc##....##...##...##..#######
#.|##.hhh.##....##....##..........##A.##cc##....##...##...##....######
#+##.....##....##....##.B........##..##cc##....##...##...##......#####
#.......##.c..##....##..........##A.##cc##....##...##...##........####
#......##.c..###...##&..M......##..##cc##....##...##...##..#####...###
#.....##.c..##....##########..##A.##||##....##...##...##..##>.G##....#
#....##.c..##...#########....##..###^##....##...##...##..#####.###...#
#...##.c..##....##.A.&###...##..######....##.B.##...##..##}||+.+[##..#
#..##.c..##.....+....##....##A.##..+.....##...B##..###..######.####..#
#+##....##.....##..A##....##..##...#.....##.V.B##..###..##}||+.+[##..#
#......##.....##...##...###..##.O.##..R..##...B##..###..######.####..#
#.....##.....##A..##....##A.##.O..##.....##.V..##..###..###;;+.+[##..#
#....##.....##...###...##..##.....##.R...##...##..R####..#####.###...#
#...##.....##...##....##...+.....##.....##...##h.R.####...####+##...##
#..##.hhh.##...##...###..####...##.....##...##..h..#####...........###
#&##hBBhh##A..##....##..####...##||...##.....+.h..#######.........####
###&||||##&...+....##&V####&..##&||||##&....##h.h#########.......#####
######################################################################
--- End code ---


So how about a zig zag hell? Should be bit more tactical and fun or atleast fun.

Spawns somewhere near level 30 or 40.

Basicly a little ol zig zagging "maze" with a vault in the end for a precious reward. 3 random armors with atleast one red one, 2 plasteel boots and 2 random weapons which are chosen from double shotty and up with their representive ammo near by. One of the Armor or Weapon can and should most likely spawn as an unique. 
h's are randomly chosen, some sergeants, some captains and few commandos. B's are barons or/and hell knights.
The G at the end is something like a vault guard, a miniboss. Not sure what excatly it should be but I'd imagine a guard to carry a chaingun type of a weapon.
Levers have random effects, no wall exploding however. The last lever is an armor debosit though just incase yours need repairs.   

Aki:
The diagonals provide an appropriate amount of cover...I likes.

Although it seems too easy for level 40 tbh.

Melon:
If you have a modified advanced BFG (ammo, ammo, ammo, damage, damage, damage) this level is quite easy [; Since arch-villes don't move for the few first turns and they do not ressurect each other this level might be a piece of cake ;P

MaiZure:
We need these levels ASAP :P
It's the only real way to get to Arch-Vile rank in a reasonable amount of time...killing 1000 of them in normal game play would take 500+ games, but these proposed levels give PLENTY of them.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version