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Author Topic: Spicing up Ao100  (Read 18243 times)

Thomas

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Spicing up Ao100
« on: September 19, 2009, 21:14 »

I mentioned on the IRC (irc.quakenet.org:6667-6669, #chaosforge) that the beta badges I was going to skip would probably be the centurial ones because I find Ao100 tedious. This led to a bit of a discussion about how we could make Ao100 more of a unique and exciting experience. We came up with a few ideas...

Add in the special levels, but more spread out. Near the end (Level 70+ or so) you get Ao100-only special levels, which are incredibly challenging.

Add in Ao100-only special levels. My favourite was the mini-mortuary, a vile spin on classic arenas.

Make Ao100-only enemies. Someone suggested (possibly as a joke) AoD caves, where there's a whole bunch of demons/lost souls... and the AoD. You can shoot at him, of course, but that doesn't stop him from being twice as fast as a lost soul and having as much HP as the cyberdemon.

So what are your suggestions for it? Make them as excruciatingly difficult as you like, Ao100 is supposed to be the hardest challenge. Besides, you're dealing with level 16 marines with 5+ uniques here, they need a challenge.
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Aki

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Re: Spicing up Ao100
« Reply #1 on: September 19, 2009, 22:32 »

Super caves.

Pain elementals which spawn ANGELS OF DEATH. WITH RANGED ATTACKS.
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Vestin

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Re: Spicing up Ao100
« Reply #2 on: September 19, 2009, 22:42 »

Pain elementals which spawn ANGELS OF DEATH. WITH RANGED ATTACKS.
And over 9000 HP ;) ?
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Aki

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Re: Spicing up Ao100
« Reply #3 on: September 20, 2009, 00:19 »

Their ranged attack is a BFG10K that Chainfires enough shots to lag the best supercomputer in existence (IE Over 9000!)
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Aki

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Re: Spicing up Ao100
« Reply #4 on: September 20, 2009, 00:53 »

Seriously, though, let's get started on ideas.

I'm nice enough to draw you guys up a template for levels:

Code: [Select]
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Paste it straight into Notepad and you're off.

You might want to colour it, though.

Thomas, would you be against this thread having new boss monsters added? I could post required fields, if you'd like.
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Passionario

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Re: Spicing up Ao100
« Reply #5 on: September 20, 2009, 01:46 »

Radium barrels: They get hit, level gets nuked.

Encountered only on levels 75+.
« Last Edit: September 20, 2009, 02:08 by Passionario »
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Aki

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Re: Spicing up Ao100
« Reply #6 on: September 20, 2009, 02:57 »

Shotgun guy says hi. Anything with a blast radius of >1 says hi.
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Malek Deneith

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Re: Spicing up Ao100
« Reply #7 on: September 20, 2009, 03:11 »

Make Ao100-only enemies.
Brace yourself for an odd suggestion: Boss monsters... and by boss I mean like diablo/diablo 2 i.e. befed up regulars with special abilities and a name. From what I remember there was a discussion on these waaaaay back and most people thought they don't really fit... and while I understand that sentiment with regular DoomRL I think that with "deep dungeon" theme Ao100 might potentially be a place for them.
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Gargulec

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Re: Spicing up Ao100
« Reply #8 on: September 20, 2009, 03:21 »

Maybe name those monsters after various devils from Jewish and/or Chrisianic folklore, like:
Kamael (count palatine of Hell), Azazel, Samael, Asmodeus, Belial etc. ?
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Aki

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Re: Spicing up Ao100
« Reply #9 on: September 20, 2009, 03:30 »

Malek, I already beat you to it. :P

I'm actually thinking of ideas centering around boss monsters as we type...And a special Wolfenstien level, of course ;)
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Gargulec

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Re: Spicing up Ao100
« Reply #10 on: September 20, 2009, 03:38 »

There definitely should be some kickass boss on level 99- Lucifer, maybe?

Also, small idea- first 15 levels are Phobos base, right? But instead of 74 leves of Phobos Hell, we could divide it into parts (circles!)
15-19- Limbo
20-30- First Circle
31-40- Second Circle
etc.

Each of them would be different from previous in design, monster type and so on. And each of them would finish with some small boss.
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And greater honour is well due to them
when they foresee (and many of them foresee)
that in the end Ephialtes will appear,
that after all the Persian shall break through.

Aki

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Re: Spicing up Ao100
« Reply #11 on: September 20, 2009, 03:50 »

Spoiler (click to show/hide)
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Malek Deneith

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Re: Spicing up Ao100
« Reply #12 on: September 20, 2009, 03:52 »

Spoiler (click to show/hide)
Then what for level 100? This?
Spoiler (click to show/hide)
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MaiZure

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Re: Spicing up Ao100
« Reply #13 on: September 20, 2009, 04:00 »

Would it be possible to have a former human type boss spawn with your stats and equipment? (i.e. Gemini)
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Aki

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Re: Spicing up Ao100
« Reply #14 on: September 20, 2009, 05:44 »

How's this?

Yet to be named wolfenstein tribute:
Code: [Select]
######################################################################
#MMMMMMMMM#%%%%%%%%%%%%%V%%%%%V%%%%%%#...^...#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#.....+.#.....................#>#
#........&#%%%%%%%%%%%%%V%%%%%V%%%%%%#...&.+.#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#.....+.#.....................#>#
#.........#%%%%%%%%%%%%%V%%%%%V%%%%%%#...^...#....................H#>#
#+############################################.....................#>#
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#..............OO............................#.....................#>#
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#.^.#ooo#BBB#.^.#RRR#ccc................oo.&.#........o..#S.#S.#S.#S.#
#^&^#oVo#BVB#^&^#RRV#ccc.O...O...O......oo...#..o#o###o..#..#..#..#..#
#.^.#ooo#BBB#.^.#RRR#ccc.........######+######..o#V#Voo..##+##+##+##+#
##################################ccccAAAcccc#..o##V##o..#S..S..S..S.#
#&..##...##...###.##ccc#...#o..#R#^^ccccccc^^#...oV#V#o..##+##+##+##+#
#......H........#&#c#V#V#V#o#.#..#############..o###o#o..#..#..#..#..#
#...##...##...###.+M.#...#o..#R..#&=B=B=B=B==#&.......o..#S.#S.#S.#.@#
######################################################################

The capital S's are SS's. The o's are Officers. Both of these can be resurrected by arch viles.

The first H is Hans, and the last one is Mecha-Hitler.

I'm too tired to come up with stats and the like as yet, and can't think of a good way to make this shit color. If you guys like this, then i'll make a lever map outlining what levers break what walls (They're invincible, btw.)

EDIT: In addition, phase devices/nukes do not work and are consumed upon use, giving this message: "Your phase device/Thermonuclear Bomb fails! Those bloody Nazi's think of everything..." The walls are, unsurprisingly, unbreakable as well.
« Last Edit: September 20, 2009, 05:47 by Aki »
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