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Author Topic: Special Level overhaul  (Read 15085 times)

Aki

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Special Level overhaul
« on: September 20, 2009, 04:32 »

Does anyone else think that the current special levels need an overhaul? Should we make special levels that only appear on certain challenges?
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Malek Deneith

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Re: Special Level overhaul
« Reply #1 on: September 20, 2009, 05:08 »

I think current special levels are mostly fine - the only changes I think are needed are teleporters inside the vaults (fixed on exit stairs, so you can reliably get out while steel need thinking/luck to get in) and spicing up Spider's Lair rewards somehow (entered it once lately and felt that what ther was was pretty uninteresting for the amount of trouble)
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Aki

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Re: Special Level overhaul
« Reply #2 on: September 20, 2009, 05:10 »

You're fine with the amount of levels, the rewards, the difficulty, ect?

I think that some could be revisited.
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Thomas

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Re: Special Level overhaul
« Reply #3 on: September 20, 2009, 06:03 »

Like what, Aki?

Arena - Fine
Chained Court - Makes me fall asleep every time.
The Wall - Fine
Hell's Armory - Fine
Halls of Carnage - Fine. It's too easy, but it needs to be because otherwise how would you do it on AoMs/AoI?
Unholy Cathedral - Fine-ish.
Spider's Lair - Fine, simply for the yay XP and yay cells
The Valuts - Fine, maybe too hard. Never cleared them once...
City of Skulls - Fine
The Mortuary - Fine
Lava Pits - 0 reward for 0 effort. Makes me fall asleep every time.
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Aki

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Re: Special Level overhaul
« Reply #4 on: September 20, 2009, 06:07 »

Risk vs Reward, basically. With Cacos being as they are, the Arena could be tweaked a little.
The Chained Court should have no extra ammo and no chance of having a unique spawned.
Halls of Carnage should be a little harder at the start to compensate for the fucking abundance of health (NB: A little. So it's still completable on AoMs.)
Hells Armory should be upped in difficulty.

That's all I can think of atm, i'm off to bed...
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Malek Deneith

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Re: Special Level overhaul
« Reply #5 on: September 20, 2009, 06:35 »

My opionion:

The Chained Court should have no extra ammo and no chance of having a unique spawned.
If there is no extra ammo, there is no pull to go and kill cacos, simple. And there are no uniques possible on CC anyway
Hells Armory should be upped in difficulty.
Just no to this. It's enough we get Arachs/Cacos at such early stage (which can be a nasty surprise if you go there the first time)... plus it's a random level anyway, no need to make it even less visitable.
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Fanta Hege

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Re: Special Level overhaul
« Reply #6 on: September 20, 2009, 13:32 »

Quote
If there is no extra ammo, there is no pull to go and kill cacos, simple. And there are no uniques possible on CC anyway

I'm pretty sure I've found an unique armor there once in the down left* corner.


Anyway in my opinion;

Halls of carnage could do with a slight up in diffuculty or atleast some varitation with the only sergeants thing.

The Vaults seems a bit too luck oriantated. Some sort of an way to exit the middle place would be nice. Even if I'd have to sacrife HP or something. Its pretty anoying to be forced to suicide in a good succesfull run if your phase out fails.

Lava pits is amazingly boring and doesn't feel like its worth to visit at all. Its also anoying as its spawns so late that the reward doesn't seem so usefull, specialy if you happen to clear the mortuary before it.
« Last Edit: September 20, 2009, 16:41 by Fanta Hege »
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Aki

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Re: Special Level overhaul
« Reply #7 on: September 20, 2009, 16:33 »

My opionion:

The Chained Court should have no extra ammo and no chance of having a unique spawned.
If there is no extra ammo, there is no pull to go and kill cacos, simple. And there are no uniques possible on CC anyway
Hells Armory should be upped in difficulty.
Just no to this. It's enough we get Arachs/Cacos at such early stage (which can be a nasty surprise if you go there the first time)... plus it's a random level anyway, no need to make it even less visitable.


Malek, I just found Necroarmor in the left-hand bottom corner. You can't tell me that there's no possible uniques.
And I'd think that the pull of the cacos is easy exp. I often go out of my way to kill them just because I end up taking little to no damage by the time I descend, and end up with a boatload more exp.

As for Hells Armoury, I have no problem whatsoever if I fuck around with doors and shoot around corners. We get Cacos on hells arena, so it is possible to deal with them (I really meant for the first part anyway. Former Foos are simply not a problem at that stage in the game, unless you increase their numbers or make some commandos...)
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Malek Deneith

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Re: Special Level overhaul
« Reply #8 on: September 20, 2009, 16:57 »

Quote
Malek, I just found Necroarmor in the left-hand bottom corner. You can't tell me that there's no possible uniques.
I stand corrected, I only got stuff from said corner rooms only once or twice so I didn't remember there was an armor among things there.

Quote
As for Hells Armoury, I have no problem whatsoever if I fuck around with doors and shoot around corners. We get Cacos on hells arena, so it is possible to deal with them (I really meant for the first part anyway. Former Foos are simply not a problem at that stage in the game, unless you increase their numbers or make some commandos...)
I can deal with arachs/cacos in HArm too, but I still remember the difficulty jump and shock when they appeared there the first time. I'm probably starting to get boring by this point but we have to remember that not everyone has the same amount of skill - I consider myself mediocre player at best (especially if compared to people like Dervis or Thomas) and I'm fairly sure there are people worse or even much worse than me.
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Aki

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Re: Special Level overhaul
« Reply #9 on: September 20, 2009, 17:15 »

I'd call myself the normal player - I don't play enough DoomRL and am too set in my own ways to get any better then generally playing on H,NTR. I usually have trouble with mass Arachs. The reason that HA is easy is due to the geometry of the level, more then anything else (and Aracnotrons not being able to open doors :P)

Until I start listening to tips and get better, i'd call myself a respectable benchmark of what's easy and what's not. I suck that much.
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Jarkko

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Re: Special Level overhaul
« Reply #10 on: September 23, 2009, 15:00 »

Removing the teleporters in the middle might spice up the Spider's lair a bit :)
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Sachiko

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Re: Special Level overhaul
« Reply #11 on: September 23, 2009, 17:33 »

Know what WILL spice up the Spider's Lair more? Know what?

The answer is two words. Just two words. You ALL know you're aching for seeing that in 0.9.9, don't lie!
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ntc

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Re: Special Level overhaul
« Reply #12 on: September 23, 2009, 17:36 »

Know what WILL spice up the Spider's Lair more? Know what?

The answer is two words. Just two words. You ALL know you're aching for seeing that in 0.9.9, don't lie!

Rick Astley?
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Sachiko

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Re: Special Level overhaul
« Reply #13 on: September 23, 2009, 17:38 »

Even a Rickroller unique would be cool, that's beyond the scope of this.

And I didn't mean THAT kind of monster, mind it.
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ntc

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Re: Special Level overhaul
« Reply #14 on: September 23, 2009, 17:45 »

Yeah, we totally need a Rickroller unique...
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