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Author Topic: Sound Bug Crash  (Read 4461 times)

ChaoticJosh

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Sound Bug Crash
« on: September 20, 2009, 22:24 »

It's my understanding that allowing the music to reach it's end on any level will make the game crash.

I really don't like this, what with it being turn-based, it's kind of like a timer. I don't think well when on a time limit, which makes me make bad choices. That's just me.

Also, I like exploring each level thoroughly, to see if I can grab any special items which may be laying around.

So my question is: how do I fix this? If possible, in layman's terms. Thank you very much.
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Aki

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Re: Sound Bug Crash
« Reply #1 on: September 20, 2009, 22:30 »

Welcome to the forums!

What version and what platform are you running? I run Windows and often have no problem leaving the game running for a few hours while I go do some jobs or something.

Unless you're using custom mp3s. I'd direct you to Malek, then.
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ChaoticJosh

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Re: Sound Bug Crash
« Reply #2 on: September 20, 2009, 22:54 »

Actually, I just picked this game up after putting it down for a couple months, and now I can't seem to get the sound or sound effects to work at all... somewhat upsetting since I remember using the stereo to deduce the location of enemies from listening to their random grunts.

I'm running windows XP, and the version of the game is 09810
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Aki

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Re: Sound Bug Crash
« Reply #3 on: September 21, 2009, 00:11 »

I'd advise a re-download. If that doesn't help, ask Kornel. =\
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ChaoticJosh

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Re: Sound Bug Crash
« Reply #4 on: September 21, 2009, 03:41 »

Oh hey, it worked! Thanks for the advice.

I really like the atmosphere this game gives with it's music, even if it did crash the game for me in the past.

To make me feel extra special good, I finally beat this game. Yay me!
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Aki

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Re: Sound Bug Crash
« Reply #5 on: September 21, 2009, 03:57 »

Congratulations. Post a mortem, eh?
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ChaoticJosh

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Re: Sound Bug Crash
« Reply #6 on: September 21, 2009, 04:07 »

Sure:

I really like giving my characters cool sounding names:

Spoiler (click to show/hide)

I'm happy that I beat it, but I can't figure out how to get into the places in the "Vault" special level.
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Aki

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Re: Sound Bug Crash
« Reply #7 on: September 21, 2009, 04:17 »

Repost in the Mortem section.
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ChaoticJosh

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Re: Sound Bug Crash
« Reply #8 on: September 21, 2009, 23:34 »

Heh.... the game crashed for no reason. Not because of the music or inventory, I just got a message that said "Read access violation" or somesuch, and then it turned off.

I was doing SO WELL too! Darnit.
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Aki

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Re: Sound Bug Crash
« Reply #9 on: September 22, 2009, 00:31 »

When that happens, try and prntscrn as fast as you can. Then post it.
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ChaoticJosh

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Re: Sound Bug Crash
« Reply #10 on: September 22, 2009, 04:30 »

Well, I'll be sure to do that next time Aki.

I remember something ASTOUNDINGLY odd happening shortly before the crash though. When I entered the floor, I was in small 3x3 room, with me in the corner, and every other square occupied by demons and cacodemons. This has never happened before, and I don't know why. I used a spare phaser to warp out, but I'm not sure if that's related to the crash or not.

I mention this because I know of some other games that'll do truly weird things right before they crash.
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Blade

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Re: Sound Bug Crash
« Reply #11 on: September 22, 2009, 05:10 »

Most probably it's the sound library issue. Kornel switched to using another library in beta, so wait for a new version, or become a donater to try the beta. It should be more stable.
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Melon

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Re: Sound Bug Crash
« Reply #12 on: September 22, 2009, 05:51 »

Well, I'll be sure to do that next time Aki.

I remember something ASTOUNDINGLY odd happening shortly before the crash though. When I entered the floor, I was in small 3x3 room, with me in the corner, and every other square occupied by demons and cacodemons. This has never happened before, and I don't know why. I used a spare phaser to warp out, but I'm not sure if that's related to the crash or not.

I mention this because I know of some other games that'll do truly weird things right before they crash.
If you had a shotgun those daemons were a free exp... After entering a level monsters are frozen for a second or two
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