DRL > Requests For Features

Gamepad support?

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Brewtal Legend:
I was wondering if it was possible to support gamepads on doomrl? I think it would be great since doomrl doesn't require as many commands as other roguelikes. Would just have to make it so the menus can be navigated by using the d-pad instead of typing the letter. I think it would be fun to play this one with a gamepad. Would diagonal movement be possible that way too?

Thomas:
I'm not entirely sure why you'd want to play a roguelike on a gamepad, but I can see this being implemented if it isn't too difficult to code...

Oh, and the inventory menu of 0.9.9 RC1 is already hybrid, you can use the letter or use the arrows.

It would depend on how many buttons your gamepad has though.
D-Pad: Movement
Left trigger: Hold down to disable the D-Pad when only one direction is being pressed (So it's impossible to move non-diagonally while holding in L trigger)
Right trigger: Hold down for Shift (For special firing, special reloading)

Then you'd need buttons for: Fire, Reload, Get, Drop, Inventory, Swap Weapon, Go Down Stairs
So you'd need at the very least 7 other buttons...

Brewtal Legend:
I usually have my laptop hooked up to my tv so I play through it as a monitor. I have a 10 button logitech gamepad. I just thought it would be fun playing doomrl on a gamepad, since the controls don't require every key on the keyboard like nethack and other roguelikes. I think it would be fun to have an rl you can play with a gamepad. 

I'm not sure what you mean by having to hold one button to disable the dpad?

Kornel Kisielewicz:
Someone would have to check SDL support for gamepads. Also someone would need to organize a donation drive aimed at buying a sensible gamepad for testing :>

Aki:
Let's just focus on that computer at the moment ;>

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