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Author Topic: Translation? Why not?  (Read 1745 times)

Shoop da Whoop

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Translation? Why not?
« on: December 11, 2009, 13:36 »

I'd wish to translate some version of DoomRL into other language, but I need to know: is it possible in any way? Are the strings deep inside the code or aren't they? Second case is better, of course.
So what do you think about DoomRL in insert_your_language?
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He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...

Kornel Kisielewicz

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Re: Translation? Why not?
« Reply #1 on: December 11, 2009, 15:56 »

It is planned to make that possible.
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at your service,
Kornel Kisielewicz
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