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Author Topic: New Master Trait - Desperado ?  (Read 22058 times)

xenozid

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New Master Trait - Desperado ?
« on: October 06, 2009, 10:27 »

so i just had the idea about the most amazing master trait ever !!!
what it does: changes double barreled shotguns weapon class to pistol, making it benefit from dualgunner and son of a gun
requirements: dualgunner and shottyman
pros: lol
cons: ok, how do we balance this ? it´s not guaranteed to find 1 or 2 doubleshotguns (*). shottyman would also forcereload the secondary weapon, so you take 5s to move one square if both doubleshotguns are empty (before applying reloader bla). so basically everything you didn´t kill is (almost) sure to kill you. blocks out ironman and tough as nails. also i think the most likely scenario is one pistol and one doubleshotgun.
name: desperado (lame but fitting with all the movie references that are all over the place) or painking (here comes the pain MF !!!)

*on AoSg investing in 3 traits that only help you once you aquire the fourth (SoG->SoG->DG) could proof to be difficult. and on a normal game you´d pretty much also have some issues, you´d play a dualgunner route without an adv. pistol and no defensive traits available.

so, let me know what you think, i really thought this through and all the fanboyism aside i think this would be a balanced and awesome addition to the game ! please make it happen Kornel !!!

cheers

« Last Edit: October 06, 2009, 12:17 by xenozid »
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Gargulec

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Re: new master trait - desperado ?
« Reply #1 on: October 06, 2009, 11:42 »

Quote
so i just had the idea about the most amazing master trait ever !!!

You hold yourself in high esteem, does not you? For, well, uhm, I've seen better ideas.

And using capital letters would be welcome, really.

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Journey

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Re: new master trait - desperado ?
« Reply #2 on: October 06, 2009, 12:02 »

I don't know, why not continue the line of thought?

Master Trait:  Mystic Punch
Treats chainguns as melee weapons.
Requires:  Triggerhappy, Berserker
Blocks:  Ironman, Tough as Nails

Well, shooting enemies with a chaingun is pretty much the same as punching people in the face, right?  The only real difference is that you're using bullets rather than fists.

Remember, investing in two difference trait branches could "proof" to be difficult.  This is definitely balanced!  +9 damage and +6 to hit per shot and a chance of berserk on a chaingun is barely enough to compensate for the downsides of this choice.
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xenozid

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Re: New Master Trait - Desperado ?
« Reply #3 on: October 06, 2009, 12:22 »

lol, ok why not make suggestions how to make the idea balanced...i realised that getting the benefits of son of a gun is too much, so what about skipping all that and make the trait only to give the ability to wield 2 double shotguns...and that´s it...i think with the immense reloading time and 3 wasted traits the game could still be challenging...
and as i see it the master traits are supposed to be a little imba, don´t they ?
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Aki

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Re: New Master Trait - Desperado ?
« Reply #4 on: October 06, 2009, 15:01 »

(8d3)*6.

No, Sorry, that's all that needs to be said. Hide around a corner and shoot. You win the game.
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Vestin

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Re: New Master Trait - Desperado ?
« Reply #5 on: October 06, 2009, 15:47 »

As a rule of thumb - NO trait should be THAT specific. I'd rather see dualgunner let you fire pistol + anything. This would require some heavy balancing but would enable a new play style...
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Aki

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Re: New Master Trait - Desperado ?
« Reply #6 on: October 06, 2009, 16:06 »

How would you deal with AltFires and such? Combat Shotgun and Pistol - Pumping between moves? What about Chainfiring or DShotty's Altfire? Overcharging?
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Vestin

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Re: New Master Trait - Desperado ?
« Reply #7 on: October 06, 2009, 16:42 »

How would you deal with AltFires and such? Combat Shotgun and Pistol - Pumping between moves? What about Chainfiring or DShotty's Altfire? Overcharging?
Hey - it's just a thought. You can suggest some solutions yourself (or simply say you don't like it ;P).
That being said... It could either ask for additional input (annoying and takes time to code) or just apply all the specials to the primary weapon. Want to make special use of the other weapon ? Switch them.

Or we could simply go with dual-wielding any two weapons of the same type... Imagine using two BFGs at once xP.
Of course - you'd have to wield them both at the same time first...
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Madtrixr

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Re: New Master Trait - Desperado ?
« Reply #8 on: October 06, 2009, 17:45 »

No, better: find a way to dual-wield Chainsaws.

MELEE WIN
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Kornel Kisielewicz

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Re: New Master Trait - Desperado ?
« Reply #9 on: October 06, 2009, 20:51 »

Dual-wield Dragonslayer and LS...
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Madtrixr

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Re: New Master Trait - Desperado ?
« Reply #10 on: October 06, 2009, 21:07 »

Dual-wield Dragonslayer and LS...

Kornel wins.
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darksergio

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Re: New Master Trait - Desperado ?
« Reply #11 on: October 06, 2009, 21:37 »

Kornel wins nd complete ownage of everything in a meele game
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Melon

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Re: New Master Trait - Desperado ?
« Reply #12 on: October 07, 2009, 00:30 »

Dual-wield Dragonslayer and LS...
Quadraple wield Malek's Armours
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Aki

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Re: New Master Trait - Desperado ?
« Reply #13 on: October 07, 2009, 01:08 »

You hit the Cyberdemon with Malek's Armor! You're going BERSERK! The Cyberdemon dies!
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Melon

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Re: New Master Trait - Desperado ?
« Reply #14 on: October 07, 2009, 01:34 »

You hit the Cyberdemon with Malek's Armor! You're going BERSERK! The Cyberdemon dies!
You are going berserk just by hiting the Cyberdaemon with Malek or just by... wielding Malek? ;P

Wait, don't answer, I don't think I want to know...
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