DRL > Requests For Features

New Master Trait - Desperado ?

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xenozid:
so i just had the idea about the most amazing master trait ever !!!
what it does: changes double barreled shotguns weapon class to pistol, making it benefit from dualgunner and son of a gun
requirements: dualgunner and shottyman
pros: lol
cons: ok, how do we balance this ? itīs not guaranteed to find 1 or 2 doubleshotguns (*). shottyman would also forcereload the secondary weapon, so you take 5s to move one square if both doubleshotguns are empty (before applying reloader bla). so basically everything you didnīt kill is (almost) sure to kill you. blocks out ironman and tough as nails. also i think the most likely scenario is one pistol and one doubleshotgun.
name: desperado (lame but fitting with all the movie references that are all over the place) or painking (here comes the pain MF !!!)

*on AoSg investing in 3 traits that only help you once you aquire the fourth (SoG->SoG->DG) could proof to be difficult. and on a normal game youīd pretty much also have some issues, youīd play a dualgunner route without an adv. pistol and no defensive traits available.

so, let me know what you think, i really thought this through and all the fanboyism aside i think this would be a balanced and awesome addition to the game ! please make it happen Kornel !!!

cheers

Gargulec:

--- Quote ---so i just had the idea about the most amazing master trait ever !!!
--- End quote ---

You hold yourself in high esteem, does not you? For, well, uhm, I've seen better ideas.

And using capital letters would be welcome, really.

Journey:
I don't know, why not continue the line of thought?

Master Trait:  Mystic Punch
Treats chainguns as melee weapons.
Requires:  Triggerhappy, Berserker
Blocks:  Ironman, Tough as Nails

Well, shooting enemies with a chaingun is pretty much the same as punching people in the face, right?  The only real difference is that you're using bullets rather than fists.

Remember, investing in two difference trait branches could "proof" to be difficult.  This is definitely balanced!  +9 damage and +6 to hit per shot and a chance of berserk on a chaingun is barely enough to compensate for the downsides of this choice.

xenozid:
lol, ok why not make suggestions how to make the idea balanced...i realised that getting the benefits of son of a gun is too much, so what about skipping all that and make the trait only to give the ability to wield 2 double shotguns...and thatīs it...i think with the immense reloading time and 3 wasted traits the game could still be challenging...
and as i see it the master traits are supposed to be a little imba, donīt they ?

Aki:
(8d3)*6.

No, Sorry, that's all that needs to be said. Hide around a corner and shoot. You win the game.

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