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Just a few notes on Doom in general

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Flynn Taggart:
As I was playing DoomRL last night, I started thinking of the damage/health ratios from DooM][, and how oddly precise they were.

I guess it's because I write p/p/d* games in my free time, but when I was playing DooM][ back before I mysteriously lost my CD, using RGDoomEd to make various arena levels, I paid attention to the exact amounts of firepower required to kill given monsters.

Here's a quick summary/listing:

Imp: 1 Shotgun blast at pointblank. Equiv. ? Rocket.

Demon/Spectre: 1 Rocket

Lost Soul: It's either a Shotgun at pointblank, or full rocket.

Revenant: 2 Rockets

Arachnotron: 3 Rockets
 
Cacodemon: 3 Rockets

Hell Knight: 3 Rockets

Pain Elemental: 4 Rockets to pop 'im, IIRC

Mancubus: 4 Rockets

Baron of Hell: 7 Rockets (they're sick, I know.)

Arch-Vile: I cant remember. 5 Rockets, I think.

Spider Mastermind: 35(ish) Rockets

Cyberdemon: 40 Rockets.

I can't remember the exact number required to take down der uberbosses, but I know that my figures are close, and that in a match between SM vs. CD the Spidey dies, but the cyberdemon isn't that much tougher.

The Mancubus is still my favorite demon.

-----

Anyway, I was reading the "Doom: the Movie" thread, and therein Kornel made a great point about the plot.

I've read the novels by the authors mentioned in my sig. file (hence my handle), but trust me, only Knee Deep In The Dead and Hell On Earth really stick with the Doom concept.

After about midway through Infernal Sky, it just isn't DooM anymore.

Ab Hughs/Linaweaver's concept is that the demons are actually vat-borne aliens specifically designed to play on humanity's subconcious fears, and a different, benign alien race is responsible for the soul-spheres.

Eh. Hell or not, it's still better than yet another "failed genetic experiment gone awry. Dum de dum." concept. Dafydd and Brad still did a good job, overall.

I might see the movie, just to say I saw it. Frankly, that whole "inherent good/evil" thing sounds like they took concepts from Hobbes and Locke, and stripped all the brain out of them.

:shrug: Bastards.

Oh, and Kornel's summary of exactly how the movie comprehensively arse-raped the *entire damned point* of DooM hits the nail on the head.

*paper/pencil/dice

sn0rb:
Quoting: Flynn TaggartCyberdemon: 40 Rockets.

I think I read on the Doom Wiki once that Cyberdemons are invulnerable to splash damage. I don't think Kornel's implemented that (luckily, yet).

bfg9001:
Egh, the last two Doom paperbacks kinda sucked. The ending of the 4th blew beyond all belief. I was like: WTF?

jake250:
Quoting: sn0rbI think I read on the Doom Wiki once that Cyberdemons are invulnerable to splash damage
True but a big part of the damage comes from the rocket and not only from the splash damage... I think. I once removed the rocket' splash damage in Doom and it was still say, quite deadly, but required a direct hit. (I did that to play against bots so they could stop doing suicide with the rocket :P)

Obscillesk:
The first two Doom books are damned good, I don't like the idea of alien invasion, but still, they were good.

Thats an odd thing though, why are all remakes of Doom that aren't done by Id determined to say its an alien force, and not a Hellish origin?

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