Chaosforge Forum

  • March 28, 2024, 18:47
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Include a message for N! corpse revival?  (Read 2793 times)

Journey

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 132
    • View Profile
Include a message for N! corpse revival?
« on: October 15, 2009, 23:30 »

Right now when an Archvile revives an enemy in sight, we get a message (which we can give a very eye-catching color so we won't miss it as we play), is it possible for the same to be applied to a non-Archvile revival in N!?

Next version of course.
Logged

Aki

  • Marketing/PR and Wiki Ops
  • Elder
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 969
    • View Profile
Re: Include a message for N! corpse revival?
« Reply #1 on: October 16, 2009, 01:58 »

We can?

O_o

How?
Logged
[0.9.9.7]
Rank: Arch-Vile Lt. General
Badges: [22/17/15/10/4/0]

UnderAPaleGreySky

  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 623
  • Chaos Lurker
    • View Profile
Re: Include a message for N! corpse revival?
« Reply #2 on: October 16, 2009, 02:35 »

Right now when an Archvile revives an enemy in sight, we get a message (which we can give a very eye-catching color so we won't miss it as we play), is it possible for the same to be applied to a non-Archvile revival in N!?
Do we really need a message? The only time you're not gonna know something came back to life is if it dies off screen in a place you haven't seen (via lava, explosion, etc), and that's not really an issue 'cos you're gonna be heading that way anyway.
« Last Edit: October 16, 2009, 02:50 by UnderAPaleGreySky »
Logged
Under a pale grey sky, we shall arise.

UnderAPaleGreySky

  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 623
  • Chaos Lurker
    • View Profile
Re: Include a message for N! corpse revival?
« Reply #3 on: November 13, 2009, 07:02 »

And the "less-of-a-smart-ass" answer: there's so many monsters in N! you'd be flooded. Unless you mean visible revivals?
Logged
Under a pale grey sky, we shall arise.

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: Include a message for N! corpse revival?
« Reply #4 on: November 13, 2009, 09:10 »

Yea, I agree with UnderAPaleGreySky. There are so many monsters in N! I don't even care about planning their revival. I just shoot shoot shoot and gtfo asap :P
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

AStranger

  • First Lieutenant
  • *
  • Offline Offline
  • Posts: 233
  • Cyberdemon Blade
    • View Profile
Re: Include a message for N! corpse revival?
« Reply #5 on: November 13, 2009, 12:31 »

We can?

O_o

How?

At the bottom of doomrl.ini lets you add custom messages to appear in color. RED, BROWN, BLUE, YELLOW, GREEN are valid colors, PURPLE and ORANGE not so much. Here are the extra five entries I added to my ini:

Code: [Select]
YELLOW_1     = "You shiver from cold...";
YELLOW_2     = "You sense a passage to a place beyond...";
YELLOW_3     = "You feel a breeze of morbid air...";
GREEN_1      = "You feel there is something really valuable here!";
GREEN_2      = "A sense of loss comes over you.";

Other colors could be valid, the ones I listed were the only ones I tested.
Logged
[24|23|20|18|13] v.0.9.9.3
[17|10|8|5|2] v.0.9.9.2
[15|11|10|6|3] v.0.9.9.1
[18|17|14|10|6] v.0.9.9

UnderAPaleGreySky

  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 623
  • Chaos Lurker
    • View Profile
Re: Include a message for N! corpse revival?
« Reply #6 on: November 13, 2009, 15:12 »

So doing this now.
Logged
Under a pale grey sky, we shall arise.
Pages: [1]