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Author Topic: Changes to the .ini file  (Read 2353 times)

Aki

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Changes to the .ini file
« on: October 16, 2009, 02:07 »

I'm going through and working out what special levels have what music now, but right now the .ini is a bloody mess.

Cleaned up and more options for 9.9.1?
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Kornel Kisielewicz

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Re: Changes to the .ini file
« Reply #1 on: October 16, 2009, 10:13 »

Code: [Select]
INTRO = "Phobos Base Entry"
SPEC1 = "The Chained Court"
SPEC2 = "Halls of Carnage"
SPEC3 = "Hell's Armory"
SPEC4 = "Hell's Arena"
SPEC5 = "Spider's Lair"
SPEC6 = "City of Skulls"
SPEC7 = "The Wall"
SPEC8 = "Unholy Cathedral"
SPEC9 = "The Mortuary"
SPEC10 = "The Vaults"
SPEC11 = "The Lava Pits"
BOSS = "Phobos Arena"
BOSS2 = "Hell Fortress"

:-)
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Kornel Kisielewicz

Aki

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Re: Changes to the .ini file
« Reply #2 on: October 16, 2009, 12:59 »

Heh, after spending about 2 hours going through a game and copypastaing saves from every spawned special level, then working through them in the .ini, THEN realising that Spiders Lair and such didn't spawn....

Thanks Kornel. I shall copypasta this for all to see.
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Malek Deneith

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Re: Changes to the .ini file
« Reply #3 on: October 17, 2009, 08:07 »

As a contribution - my cleaned up and commented sound.ini after removing uniques (apart from LS/AA) and putting back soundlinks to default sounds (urgh)


Code: [Select]
[Sound]
//Barell
.barrel.move     = "wav/dsstnmov.wav";
.barrel.movefail = "wav/dsnoway.wav";
.barrel.explode  = "wav/dsbarexp.wav";

//Door
.door.open  = "wav/dsbdopn.wav";
.door.close = "wav/dsbdcls.wav";

//Teleporter
teleport.use = "wav/dstelept.wav";

//Lever
lever.use    = "wav/dsswtchn.wav";

//Small health globe
shglobe.powerup = "wav/dsgetpow.wav";

//Large health globe
lhglobe.powerup = "wav/dsgetpow.wav";

//Supercharge globe
scglobe.powerup = "wav/dsgetpow.wav";

//Invulnerability globe
iglobe.powerup = "wav/dsgetpow.wav";

//Armor shard
ashard.powerup = "wav/dsgetpow.wav";

//Berserk Pack
bpack.powerup = "wav/dsgetpow.wav";

//Computer map
map.powerup = "wav/dsgetpow.wav";

//Backpack
backpack.powerup = "wav/dsgetpow.wav";

//Small medkit
smed.pickup = "wav/dssgcock.wav";
smed.use    = "wav/dsgetpow.wav";

//Large medkit
lmed.pickup = "wav/dssgcock.wav";
lmed.use    = "wav/dsgetpow.wav";

//Phase device
phase.pickup = "wav/dssgcock.wav";

//Homing phase device
hphase.pickup = "wav/dssgcock.wav";

//Envirosuit
epack.pickup = "wav/dssgcock.wav";

//Nuke
nuke.pickup  = "wav/dssgcock.wav";
nuke.explode = "wav/dsfirxpl.wav";

//Power mod
mod_power.pickup = "wav/dssgcock.wav";

//Agility mod
mod_agility.pickup = "wav/dssgcock.wav";

//Bulk mod
mod_bulk.pickup = "wav/dssgcock.wav";

//Technical mod
mod_tech.pickup = "wav/dssgcock.wav";

//Green armor
garmor.pickup = "wav/dssgcock.wav";

//Blue armor
barmor.pickup = "wav/dssgcock.wav";

//Red armor
rarmor.pickup = "wav/dssgcock.wav";

//Steel boots
sboots.pickup = "wav/dssgcock.wav";

//Protective boots
pboots.pickup = "wav/dssgcock.wav";

//Plasteel boots
psboots.pickup = "wav/dssgcock.wav";

//10mm ammo
ammo.pickup = "wav/dssgcock.wav";

//Shells
shell.pickup = "wav/dssgcock.wav";

//Rockets
rocket.pickup = "wav/dssgcock.wav";

//Power cells
cell.pickup = "wav/dssgcock.wav";

//Combat knife
knife.attack = "wav/dspunch.wav";
knife.pickup = "wav/dssgcock.wav";

//Pistol
pistol.fire   = "wav/dspistol.wav";
pistol.pickup = "wav/dssgcock.wav";
pistol.reload = "wav/dswpnup.wav";

//Shotgun
shotgun.fire   = "wav/dsshotgn.wav";
shotgun.pickup = "wav/dssgcock.wav";
shotgun.reload = "wav/dswpnup.wav";

//Combat shotgun
ashotgun.fire   = "wav/dsshotgn.wav";
ashotgun.pickup = "wav/dssgcock.wav";
ashotgun.reload = "wav/dswpnup.wav";
ashotgun.pump   = "wav/dssgcock.wav";

//Double shotgun
dshotgun.fire   = "wav/dsdshtgn.wav";
dshotgun.pickup = "wav/dssgcock.wav";
dshotgun.reload = "wav/dswpnup.wav";

//Chaingun
chaingun.fire   = "wav/dspistol.wav";
chaingun.pickup = "wav/dssgcock.wav";
chaingun.reload = "wav/dswpnup.wav";

//Plasma rifle
plasma.fire   = "wav/dsplasma.wav";
plasma.pickup = "wav/dssgcock.wav";
plasma.reload = "wav/dswpnup.wav";

//Rocket Launcher
bazooka.fire    = "wav/dsrlaunc.wav";
bazooka.pickup  = "wav/dssgcock.wav";
bazooka.reload  = "wav/dswpnup.wav";
bazooka.explode = "wav/dsrxplod.wav";

//BFG 9000
bfg9000.fire    = "wav/dsbfg.wav";
bfg9000.pickup  = "wav/dssgcock.wav";
bfg9000.reload  = "wav/dswpnup.wav";
bfg9000.explode = "wav/dsfirxpl.wav";

//chainsaw
chainsaw.pickup = "wav/dssgcock.wav";
chainsaw.attack = "wav/dssawhit.wav";

//Player
soldier.die   = "wav/dspldeth.wav";
soldier.hit   = "wav/dspopain.wav";
soldier.melee = "wav/dspunch.wav";
//soldier.hoof  = "wav/dshoof.wav";
soldier.phase = "wav/dstelept.wav";

//Former human
former.die   =  "wav/dspodth3.wav";
former.act   = "wav/dsposact.wav";
former.hit   = "wav/dspopain.wav";
former.melee = "wav/dspunch.wav";
//former.hoof  = "wav/dshoof.wav";

//Former sergeant
sergeant.die   = "wav/dspodth1.wav";
sergeant.act   = "wav/dsposact.wav";
sergeant.hit   = "wav/dspopain.wav";
sergeant.melee = "wav/dspunch.wav";
//sergeant.hoof  = "wav/dshoof.wav";

//Former captain
captain.die   = "wav/dspodth1.wav";
captain.act   = "wav/dsposact.wav";
captain.hit   = "wav/dspopain.wav";
captain.melee = "wav/dspunch.wav";
//captain.hoof  = "wav/dshoof.wav";

//Former commando
commando.die   = "wav/dspodth1.wav";
commando.act   = "wav/dsposact.wav";
commando.hit   = "wav/dspopain.wav";
commando.melee = "wav/dspunch.wav";
//commando.hoof  = "wav/dshoof.wav";

//Imp
imp.die     = "wav/dsbgdth1.wav";
imp.act     = "wav/dsbgact.wav";
imp.hit     = "wav/dspopain.wav";
imp.melee   = "wav/dsclaw.wav";
imp.fire    = "wav/dsfirsht.wav";
imp.explode = "wav/dsfirxpl.wav";
//imp.hoof    = "wav/dshoof.wav";

//Lost soul
lostsoul.die   = "wav/dsskldth.wav";
lostsoul.act   = "wav/dssklatk.wav";
lostsoul.hit   = "wav/dssklatk.wav";
lostsoul.melee = "wav/dssklatk.wav";

//Pain elemental
pain.die   = "wav/dspedth.wav";
pain.act   = "wav/dspesit.wav";
pain.hit   = "wav/dspepain.wav";
pain.melee = "wav/dsclaw.wav";

//Demon
demon.die   = "wav/dspedth.wav";
demon.act   = "wav/dspesit.wav";
demon.hit   = "wav/dspepain.wav";
demon.melee = "wav/dsclaw.wav";
//demon.hoof  = "wav/dshoof.wav";

//Cacodemon
cacodemon.die     = "wav/dscacdth.wav";
cacodemon.act     = "wav/dscacsit.wav";
cacodemon.hit     = "wav/dsdmpain.wav";
cacodemon.melee   = "wav/dsclaw.wav";
cacodemon.fire    = "wav/dsfirsht.wav";
cacodemon.explode = "wav/dsfirxpl.wav";

//Arachnotron
arachno.die   = "wav/dsbspdth.wav"
arachno.act   = "wav/dsbspact.wav";
arachno.hit   = "wav/dsmetal.wav";
arachno.melee = "wav/dsclaw.wav";
arachno.fire  = "wav/dsplasma.wav";
//arachno.hoof  = "wav/dshoof.wav";

//Hell Knight
knight.die     = "wav/dskntdth.wav";
knight.act     = "wav/dskntsit.wav";
knight.hit     = "wav/dskntsit.wav";
knight.melee   = "wav/dsclaw.wav";
knight.fire    = "wav/dsfirsht.wav";
knight.explode = "wav/dsfirxpl.wav";
//knight.hoof    = "wav/dshoof.wav";

//Baron of Hell
baron.die     = "wav/dsbrsdth.wav";
baron.act     = "wav/dsbrssit.wav";
baron.hit     = "wav/dsbrssit.wav";
baron.melee   = "wav/dsclaw.wav";
baron.fire    = "wav/dsfirsht.wav";
baron.explode = "wav/dsfirxpl.wav";
//baron.hoof    = "wav/dshoof.wav";

//Arch-vile
arch.die  = "wav/dsvildth.wav";
arch.act  = "wav/dsvilact.wav";
arch.hit  = "wav/dsvipain.wav";
arch.fire = "wav/dsvilatk.wav";
//arch.hoof = "wav/dshoof.wav";

//Mancubus
mancubus.die     = "wav/dsmandth.wav";
mancubus.act     = "wav/dsmansit.wav";
mancubus.hit     = "wav/dsmnpain.wav";
mancubus.fire    = "wav/dsfirsht.wav";
mancubus.explode = "wav/dsfirxpl.wav";
//mancubus.hoof    = "wav/dshoof.wav";

//Revenant
revenant.die   = "wav/dsskedth.wav";
revenant.act   = "wav/dsskesit.wav";
revenant.hit   = "wav/dspopain.wav";
revenant.melee = "wav/dsclaw.wav";
//revenant.hoof  = "wav/dshoof.wav";

//Cyberdemon
cyberdemon.die  = "wav/dscybdth.wav";
cyberdemon.hit  = "wav/dsdmpain.wav";
cyberdemon.act  = "wav/dscybsit.wav";
cyberdemon.hoof = "wav/dshoof.wav";

//AoD
angel.die   = "wav/dsbrsdth.wav";
angel.act   = "wav/dsbrssit.wav";
angel.hit   = "wav/dsbrssit.wav";
angel.melee = "wav/dsclaw.wav";
angel.hoof  = "wav/dshoof.wav";

//JC
jc.die   = "wav/dspodth1.wav";
jc.act   = "wav/dsposact.wav";
jc.hit   = "wav/dspopain.wav";
jc.melee = "wav/dspunch.wav";
//jc.hoof  = "wav/dshoof.wav";

//Unique #9 (Angelic Armor)
aarmor.pickup = "wav/dssgcock.wav";

//Unique #10 (Longinus Spear)
spear.attack  = "wav/dsgetpow.wav";
spear.pickup  = "wav/dssgcock.wav";
spear.explode = "wav/dsfirxpl.wav";

//Leftovers
.powerup = "wav/dsgetpow.wav";
.melee = "wav/dsclaw.wav";
//.reload = "wav/dswpnup.wav"; //
//.pickup = "wav/dssgcock.wav";
//.fire = "wav/dsfirsht.wav"; //
//.explode = "wav/dsfirxpl.wav"; //
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)
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