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Author Topic: DoomRL 0.9.9 RELEASED!  (Read 43798 times)

UnderAPaleGreySky

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Re: DoomRL 0.9.9 RELEASED!
« Reply #30 on: October 21, 2009, 00:12 »

Dammit, Aki :P
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Aki

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Re: DoomRL 0.9.9 RELEASED!
« Reply #31 on: October 21, 2009, 00:18 »

* Aki likes Soul Caliber :>
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Madtrixr

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Re: DoomRL 0.9.9 RELEASED!
« Reply #32 on: October 21, 2009, 05:16 »

...Welcome back, to the stage of history.

* Madtrixr is pretty fond of SC as well.
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Karry

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Re: DoomRL 0.9.9 RELEASED!
« Reply #33 on: October 21, 2009, 19:33 »

Can someone travel to Derek and blow his brains out, for not bothering to complete the tiles in two years time ?
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Derek

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Re: DoomRL 0.9.9 RELEASED!
« Reply #34 on: October 21, 2009, 20:20 »

Um, do I know you?

Anyway, Kornel wanted to wait until 0.9.9 was released before working on the tiles.  I think he's mentioned that several times before on the forums.
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Journey

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Re: DoomRL 0.9.9 RELEASED!
« Reply #35 on: October 21, 2009, 22:20 »

If you blew his brains out, he wouldn't be able to work on the tiles, would he now?

In any case - the rather indelicate way in which you expressed your sentiments isn't particularly conductive to getting the results you want.

Perhaps something along the lines of, "I've heard that a tile-based version was in the works and I'm greatly looking forward to seeing it, any update on when it might be completed?"
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UnderAPaleGreySky

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Re: DoomRL 0.9.9 RELEASED!
« Reply #36 on: October 21, 2009, 22:37 »

Rather than going on about blowing his brains out, maybe?
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Aki

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Re: DoomRL 0.9.9 RELEASED!
« Reply #37 on: October 22, 2009, 00:04 »

Can someone travel to Derek and blow his brains out, for not bothering to complete the tiles in two years time ?

Ah. You.

I remember reading some of your old posts when looking through the "Who's online" lists.

You're a faggot. Simple and straight.

If you're going to criticize something that's been outright stated, at least do it constructively.
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UnderAPaleGreySky

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Re: DoomRL 0.9.9 RELEASED!
« Reply #38 on: October 22, 2009, 00:53 »

Can someone travel to Derek and blow his brains out, for not bothering to complete the tiles in two years time ?
Even if I hadn't read your old posts, I would still agree with Aki.

There's no call to be an ass over something that's been stated explicitly over the past couple of years.
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GenTechJ

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Re: DoomRL 0.9.9 RELEASED!
« Reply #39 on: October 22, 2009, 01:30 »

Wow, I leave the forum for a while to focus on school (scored high on my midterms btw :) ) and I miss a lot it seems. Love the new look, and about to try the new release.
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Zephyre Syx

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Re: DoomRL 0.9.9 RELEASED!
« Reply #40 on: October 22, 2009, 07:46 »

Hi.  It's been a long time since I been here and I got this email saying you have an update of the game and want to check it ou-HOLY CRAP!!  IT'S FREAK'N FULL OF AWESOME!

And you got the Gun Kata thing in there too.  Good, I though I killed the thread about it =(.  Welp, anyway...*downloads and drools*

Btw, I think the gun kata reload effect should be a flying clip to the face with a chance of knockback.  The trait you have now makes absolute sense.
« Last Edit: October 22, 2009, 08:08 by Zephyre Syx »
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Blade

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Re: DoomRL 0.9.9 RELEASED!
« Reply #41 on: October 22, 2009, 09:52 »

Lol. Reunion thread. Now Turgor should leave here a message and it will be complete.
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Malek Deneith

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Re: DoomRL 0.9.9 RELEASED!
« Reply #42 on: October 22, 2009, 15:08 »

Lol. Reunion thread. Now Turgor should leave here a message and it will be complete.
You know, this reminds me - back on beta somethingoranother Kornel mentioned (on IRC or IM I think) that he'll try to get Turgor back once we have a release

* Malek Deneith prods Kornel with a cattle prod :P
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jake250

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Re: DoomRL 0.9.9 RELEASED!
« Reply #43 on: October 23, 2009, 00:37 »

Do you guys, by "tiles", mean a version of DoomRL with actual graphics and not text?

In 2008, he promised he would complete it before the end of 2009.

No, I am not mad and I'm not here to show disrespect. Its a big thing to hold on to. I still want and hope that it will be done. I'll get the proof.

Because that promise was broken, I'd simply like to ask for some official word from Kornel here, on if its still going to happen, and how long could it take (but don't promise anything this time :).


By the way, the new version of DoomRL is excellent, as always. You do great work, even if it takes a long time :)


EDIT: Here is the proof: http://forum.chaosforge.org/index.php/topic,1490.0.html
« Last Edit: October 23, 2009, 00:39 by jake250 »
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UnderAPaleGreySky

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Re: DoomRL 0.9.9 RELEASED!
« Reply #44 on: October 23, 2009, 00:54 »

Clearly you aren't mentally sound. Last time I checked, it was still 2009..
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