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Author Topic: DoomRL 0.9.9 RELEASED!  (Read 27388 times)

Kornel Kisielewicz

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Re: DoomRL 0.9.9 RELEASED!
« Reply #45 on: October 23, 2009, 02:51 »

Official statement : I'm working on it dammit...

Un-Official statement : Yeah, I'm trying to work on it, dammit...

:P
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Kornel Kisielewicz

Melon

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Re: DoomRL 0.9.9 RELEASED!
« Reply #46 on: October 23, 2009, 04:17 »

Do you guys, by "tiles", mean a version of DoomRL with actual graphics and not text?

In 2008, he promised he would complete it before the end of 2009.

No, I am not mad and I'm not here to show disrespect. Its a big thing to hold on to. I still want and hope that it will be done. I'll get the proof.

Because that promise was broken, I'd simply like to ask for some official word from Kornel here, on if its still going to happen, and how long could it take (but don't promise anything this time :).


By the way, the new version of DoomRL is excellent, as always. You do great work, even if it takes a long time :)


EDIT: Here is the proof: http://forum.chaosforge.org/index.php/topic,1490.0.html

A yes, you pay and you have expectations :D
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Madtrixr

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Re: DoomRL 0.9.9 RELEASED!
« Reply #47 on: October 23, 2009, 14:31 »

Do you guys, by "tiles", mean a version of DoomRL with actual graphics and not text?

In 2008, he promised he would complete it before the end of 2009.

No, I am not mad and I'm not here to show disrespect. Its a big thing to hold on to. I still want and hope that it will be done. I'll get the proof.

Because that promise was broken, I'd simply like to ask for some official word from Kornel here, on if its still going to happen, and how long could it take (but don't promise anything this time :).


By the way, the new version of DoomRL is excellent, as always. You do great work, even if it takes a long time :)


EDIT: Here is the proof: http://forum.chaosforge.org/index.php/topic,1490.0.html

...Even if he promised to have the tiles themselves done, it's a moot point until 1.0.0...IMO
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Aki

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Re: DoomRL 0.9.9 RELEASED!
« Reply #48 on: October 23, 2009, 15:08 »

Why do you guys want Graphics so badly anyway?

It's a ROUGELIKE.
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Madtrixr

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Re: DoomRL 0.9.9 RELEASED!
« Reply #49 on: October 23, 2009, 15:13 »

Why do you guys want Graphics so badly anyway?

It's a ROUGELIKE.

True dat.
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UnderAPaleGreySky

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Re: DoomRL 0.9.9 RELEASED!
« Reply #50 on: October 23, 2009, 19:39 »

It's a ROUGELIKE.
You know, I could SWEAR that it's a Roguelike, rather than a Rougelike :P
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Madtrixr

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Re: DoomRL 0.9.9 RELEASED!
« Reply #51 on: October 23, 2009, 19:45 »

You know, I could SWEAR that it's a Roguelike, rather than a Rougelike :P

Yep. that's right. Roguelike.
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RickVoid

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Re: DoomRL 0.9.9 RELEASED!
« Reply #52 on: October 25, 2009, 21:17 »

Wow. Been a long time. Lots of changes since I wandered off.

I doubt anyone here remembers me, but I have some fond memories of the old forum from way-back-when.

Anyway, found out there was a new version out, figured I ought to see what's changed.

Glad to see you're still working on this thing, Kornel.
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Malek Deneith

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Re: DoomRL 0.9.9 RELEASED!
« Reply #53 on: October 26, 2009, 02:26 »

Actually I *do* remember you Rick. Welcome back.
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Deaven

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Re: DoomRL 0.9.9 RELEASED!
« Reply #54 on: November 02, 2009, 06:16 »

I think the Vampyre description lacks the information that the enemy from which we gain +3 HP MUST be hit in meele. It's kind of obvious but in the description of Swordmaster there IS such info.
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iajrz

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Re: DoomRL 0.9.9 RELEASED!
« Reply #55 on: November 22, 2009, 14:31 »

Why do you guys want Graphics so badly anyway?

It's a ROUGELIKE.

I remember the mockup Derek showed back then... (i've been reading more and longer than I've been logged in /registered the forum :P)

I <3 ASCII, alright, I did my thing or two with ASCII representation, but then ASCII is just a character based tileset :P it'd be the same thing, different flavor, for a different taste. I've many a friend who would have been playing if Doomrl had graphics.

And the mockup has me drooling, too. :)
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