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Official DoomRL Music thread!

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PFL:
Thanks very much for the incredibly quick response.  I'll dl the MP3's ASAP. :)

Thexare:

--- Quote from: Aki on October 17, 2009, 03:42 ---
--- Code: ---[Music]
// Unholy Cathedral
spec8     = "music/Necrofantasia - Power Metal.mp3";

--- End code ---

--- End quote ---
I've never heard this one before... but if it's the song I think it is, I definitely want to.

I only changed some of my special levels and Phobos Arena music. Couldn't find anything that I really liked for some of the special levels, and honestly, Phobos Anomaly is too good not to keep where it's at.


--- Code: ---[Music]
start     = "music/0  - intro.mid";
interlude = "mp3/d1inter.mp3";
bunny     = "mp3/d1end.mp3";
intro     = "mp3/e1m1.mp3";
level2    = "mp3/e1m2.mp3";
level3    = "mp3/e1m3.mp3";
level4    = "mp3/e1m7-e2m5-e4m8.mp3";
level5    = "mp3/e1m5-e4m4.mp3";
level6    = "mp3/e1m6-e3m6.mp3";
level7    = "mp3/e1m4.mp3";
level8    = "mp3/e1m9-e3m9-e4m9.mp3";
level9    = "mp3/e1m1.mp3";
level10   = "mp3/e1m2.mp3";
level11   = "mp3/e1m3.mp3";
level12   = "mp3/e1m4.mp3";
level13   = "mp3/e1m5-e4m4.mp3";
level14   = "mp3/e1m6-e3m6.mp3";
level15   = "mp3/e2m2.mp3";
level16   = "mp3/e2m4-e4m6.mp3";
level17   = "mp3/e2m6-e4m7.mp3";
level18   = "mp3/e2m7-e3m7-e4m5.mp3";
level19   = "mp3/e2m9-e3m1.mp3";
level20   = "mp3/e3m2-e4m2.mp3";
level21   = "mp3/e3m8.mp3";
level22   = "mp3/e2m2.mp3";
level23   = "mp3/e2m4-e4m6.mp3";
level24   = "mp3/e2m6-e4m7.mp3";

// Chained Court
spec1     = "mp3/Despair-Running_Shadow.mp3";
//
// Halls of Carnage
spec2     = "mp3/e1m9-e3m9-e4m9.mp3";
//
// Hell's Armory
spec3     = "mp3/15-sector-x.mp3";
//
// Hell's Arena
spec4     = "mp3/e3m2-e4m2.mp3";
//
// Spider's Lair
spec5     = "mp3/e2m7-e3m7-e4m5.mp3";
//
// City of Skulls
spec6     = "mp3/RetributionfortheEternalNight.mp3";
//
// The Wall
spec7     = "mp3/e2m4-e4m6.mp3";
//
// Unholy Cathedral
spec8     = "mp3/DuelOfTheFates.mp3";
//
// Mortuary
spec9     = "mp3/BattleWithMagus.mp3";
//
// The Vaults
spec10    = "mp3/KagomeKagome.mp3";
//
// The Lava Pits
spec11    = "mp3/e3m8.mp3";

//
// Cyberdemon
boss      = "mp3/219ZERO.mp3";
//
// JC
boss2     = "mp3/e1m8-e3m4-e4m1.mp3";
victory   = "mp3/d1readme.mp3";
--- End code ---

Despair-Running_Shadow.mp3 - Alternate version of Doppelganger's boss theme from Ragnarok Battle Offline.

15-sector-x.mp3 - Star Fox 64, Sector X.

RetributionfortheEternalNight.mp3 - Stage 4, Imperishable Night. If the song I quoted is the one I think it is, you'd probably already know that. :P

DuelOfTheFates.mp3 - Star Wars. Happened to have it on hand since I was putting some music in a Star Wars Mount & Blade mod that doesn't actually include the music (legal reasons, I believe).

BattleWithMagus.mp3 - Chrono Trigger.

KagomeKagome.mp3 - Stage 5, Imperishable Night. I dunno, it just seemed to fit.

219ZERO.mp3 - Ace Combat Zero, final mission. One of my favorite songs, video game or otherwise.

I never turn off game music. I may replace it, but I hate having another program open when I'm playing a game full-screen, and I'm almost always playing full-screen.

Aki:
http://www.youtube.com/watch?v=YgKnR2Wl1Ks

For your viewing pleasure ;)

Jarkko:
Great topic.


--- Code: ---[Music]
start     = "music/0  - intro.mid";
interlude = "mp3/d1inter.mp3";
bunny     = "mp3/d1end.mp3";
intro     = "mp3/e1m1.mp3";
level2    = "mp3/e1m2.mp3";
level3    = "mp3/e1m3.mp3";
level4    = "mp3/e1m7-e2m5-e4m8.mp3";
level5    = "mp3/e1m5-e4m4.mp3";
level6    = "mp3/e1m6-e3m6.mp3";
level7    = "mp3/e1m4.mp3";
level8    = "mp3/e1m9-e3m9-e4m9.mp3";
level9    = "mp3/e2m1.mp3";
level10   = "mp3/e2m2.mp3";
level11   = "mp3/e2m3.mp3";
level12   = "mp3/e2m4-e4m6.mp3";
level13   = "mp3/e2m6-e4m7.mp3";
level14   = "mp3/e2m7-e3m7-e4m5.mp3";
level15   = "mp3/e2m9-e3m1.mp3";
level16   = "mp3/e3m2-e4m2.mp3";
level17   = "mp3/e3m3-e4m3.mp3";
level18   = "mp3/e3m5.mp3";
level19   = "mp3/e3m8.mp3";
level20   = "dsop/DSoP_03_IndustrialStrength(E1M2).mp3";
level21   = "dsop/DSoP_06_Reprocessed(E1M6).mp3";
level22   = "dsop/DSoP_09_DemonConGusto(E3M3).mp3";
level23   = "dsop/DSoP_02_TheRedMoon(E1M4).mp3";
level24   = "dsop/DSoP_16_TheGlassMoon(E1M8).mp3";

spec1     = "dsop/DSoP_04_MysteryMeat(E2M9).mp3";
spec2     = "dsop/DSoP_17_OceanPollen(E3M2).mp3";
spec3     = "dsop/DSoP_08_TheChemicalImps(E1M3).mp3";
spec4     = "dsop/DSoP_01_Hangarmageddon(E1M1).mp3";
spec5     = "dsop/DSoP_11_JadeSpawn(E2M7).mp3";
spec6     = "dsop/DSoP_20_TheDarkSideOfPhobos(E1M5).mp3";
spec7     = "dsop/DSoP_07_GhostsOfMars(E2M4).mp3";
spec8     = "dsop/DSoP_18_AriaOfTheDamned(E2M6).mp3";
spec9     = "dsop/DSoP_05_TheLeaningTowerOfBabel(E2M8).mp3";
spec10    = "dsop/DSoP_10_ThisCantBeGood(E2M2).mp3";
spec11    = "dsop/DSoP_19_IronCathedral(E3M8).mp3";

boss      = "mp3/e2m8.mp3";
boss2     = "mp3/e1m8-e3m4-e4m1.mp3";
victory   = "mp3/d1readme.mp3";


--- End code ---

I haven't yet organized the levels and special levels just right. I just put the first levels in order and filled the rest semirandomly with these remixes of doom tracks:. http://doom.ocremix.org/main.html

Come to think of it, Burzum - Det som en gang var might fit just right to set the mood for the Mortuary. I just might put a part of the song in the mp3-folder for that.

Aki:
As you can see from mine, I've got quite a few of the ocremix tracks for special levels. Industrial strength fits Hell's Armoury very well, imo.

On a side note, Reprocessed, DemonConGusto and the E2M9 ones are my favourite remixes :>

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