DRL > Bug Reports
(0.9.9) Crash on Blaster-fire
Dervis:
I tried the savegame provided and it also crashes the game for me. However I've acquired a Blaster in another game and it works perfectly there.
Edit: I scummed another Blaster. It worked fine until I got Shottyman, then it crashes as reported before. I don't know the specifics, but the cause is clearly Shottyman.
The crash message:
--- Code: --- You open the door.
Game saved. Press <Enter> to exit.
¨ ¨
¨¨¨ ¨¨¨
¨¨¨¨¨ ¨¨¨¨¨
¨¨¨¨ ¨¨¨¨
¨¨¨ ¨¨¨
¨¨¨h¨
¨¨¨
¨¨¨¨¨#####/############+#####
¨¨¨¨/¨¨¨¨An unhandled exception occurred at $004788C2 :
ERangeError : Range check error¨¨¨¨¨¨¨#¨¨¨¨¨¨¨¨¨#¨#
$004788C2 TPLAYER__DOFIRE, line 711 of dfplayer.pas
$0047A7AF TPLAYER__AICONTROL, line 1056 of dfplayer.pas
$0049362B TBEING__ACTION, line 590 of dfbeing.pas
$00411202 TDOOM__RUN, line 371 of doombase.pas
$00401AFD main, line 31 of doomrl.pas¨¨¨¨¨¨¨#
#########################
Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need
to write down the filenames and linenumbers.
Attempting to save game.... Press <Enter>armor [2/2] (52%)
Health: 82% Exp: 3/93% Weapon: Blaster (2d4) [20/20]
--- End code ---
ParaSait:
One of my friends said he found the blaster, used it, and the game didn't crash. This bug must be specific for this one game.
Journey:
I've fired the Blaster fine when I found it - must be a combination of factors.
UnderAPaleGreySky:
Read the above - it seems to be tied to Shottyman.. although WHY a shotgunner build would use a Blaster is beyond me...
Oh, I suppose it's handy for outside-LOS sniping :P
schnaader:
This just happened to me, too. Exactly the same debug output and being a Shottyman. I decided to try The Blaster because I hadn't used before and my plasma rifle went out of ammo... shouldn't have done this... lesson learned (until this bug is fixed ;) )
But this savegame backup is really nice, thanks for that! Now I can just throw this buggy Blaster away and continue killing hellspawn.
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