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Author Topic: You've said no, but...  (Read 9117 times)

Tavana

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You've said no, but...
« on: October 18, 2009, 05:24 »

Now. This is something I really think needs to happen. Spectres. Now don't stop reading. Seriously. It's Doom. It's pretty much the last thing that needs to be put in to make this Doom. I want to make a DoomRL Mod of the Doom Comic, and I want to make a DoomRL Mod of...well, Doom. As close to the levels as can be done. This requires spectres.

I understand that if we get together and mod, we can put spectres in ourselves, once DoomRL becomes moddable. But I'd like to get it put in anyhow. Otherwise it will take more effort. =P

Here's my two cents:
 - Only introduce spectres on levels with barrels.
 - Make them spawn as "." 's. A different colour. Off-black or something.
 - Shooting them/explosions makes them visible for at least ten turns, or forever. They would be dark red "c" 's
 - exactly same stats as demons except for: they're slightly faster, but less health.

Worst comes to worst, when you unlock DoomRL for modding, we'll get them in and show you "the light".
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Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

Aki

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Re: You've said no, but...
« Reply #1 on: October 18, 2009, 05:27 »

I've blown up everything in here! Blew that Spectre up real good!
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Silhar

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Re: You've said no, but...
« Reply #2 on: October 18, 2009, 05:41 »

* Silhar likes !

Captain Trek

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Re: You've said no, but...
« Reply #3 on: October 18, 2009, 05:58 »

For my money, Spectres would be great as long as they aren't totally invisible. The idea of making their symbol the same character as a floor symbol only with a slight colour variation seems just about perfect. This would also mean that they could be more easily spotted if they were tramping through blood, water, acid or lava (due to the fact that their symbol would cause such a tile to change suddenly), which makes logical sense as well because the footprints and the displacement of the liquids that an invisible creature in such a situation was causing would be fairly easy to spot...

However, you'd presumably have to make it so that the "fire" key didn't automatically lock onto them...
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Kornel Kisielewicz

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Re: You've said no, but...
« Reply #4 on: October 18, 2009, 06:35 »

There is one basic problem with Specters -- they drop the pace of the game.

HOWEVER I do have an idea how to solve that.
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raekuul

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Re: You've said no, but...
« Reply #5 on: October 18, 2009, 12:12 »

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Tormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

Aki

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Re: You've said no, but...
« Reply #6 on: October 18, 2009, 17:56 »

Dammit, warn everyone when you link to TvTropes.
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Madtrixr

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Re: You've said no, but...
« Reply #7 on: October 18, 2009, 18:05 »

What is it about that damn site that makes it so engrossing?
Is it all the hyperlinks to other tropes?
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Aki

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Re: You've said no, but...
« Reply #8 on: October 18, 2009, 18:06 »

MORE DAKKA
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Madtrixr

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Re: You've said no, but...
« Reply #9 on: October 18, 2009, 18:45 »

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<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

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Aki

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Re: You've said no, but...
« Reply #10 on: October 18, 2009, 20:03 »

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Madtrixr

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« Last Edit: November 07, 2009, 15:58 by Madtrixr »
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<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

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Aki

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Re: You've said no, but...
« Reply #12 on: October 18, 2009, 20:51 »

[ur;=http://tvtropes.org/pmwiki/pmwiki.php/Main/TooDumbToLive] Too Dumb To Live[/url]

Sorry, are you talking about yourself?

Cause, y'know, you screwed up linking to TooDumbToLive XP
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Journey

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Re: You've said no, but...
« Reply #13 on: October 22, 2009, 22:27 »

There is one basic problem with Specters -- they drop the pace of the game.

HOWEVER I do have an idea how to solve that.
Sometimes, especially when there's discussion about balancing numbers, I feel that you don't totally understand the game like the players do.  But then a comment like this shows (to me, at least) an understanding about the fundamentals about the game that I would hazard most others don't grasp.

Indeed I agree that if spectres were implemented, players would really have to stare at the screen closely all the time in case one was nearby, instead of looking and making decisions quickly in the game.
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UnderAPaleGreySky

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Re: You've said no, but...
« Reply #14 on: October 22, 2009, 23:01 »

So Aki and I get our posts moved from a thread (forgot the name :P) to the Random Yap Yappity Yap Yap thread, yet this goddamned TVTropes rickrolling doesn't? The hell, man?

Also, Specters would be a great addition to DoomRL. Then all we need is a Spider Mastermind and the game has achieved "Complete Doom Status" :P
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