DRL > Requests For Features
You've said no, but...
Tavana:
Now. This is something I really think needs to happen. Spectres. Now don't stop reading. Seriously. It's Doom. It's pretty much the last thing that needs to be put in to make this Doom. I want to make a DoomRL Mod of the Doom Comic, and I want to make a DoomRL Mod of...well, Doom. As close to the levels as can be done. This requires spectres.
I understand that if we get together and mod, we can put spectres in ourselves, once DoomRL becomes moddable. But I'd like to get it put in anyhow. Otherwise it will take more effort. =P
Here's my two cents:
- Only introduce spectres on levels with barrels.
- Make them spawn as "." 's. A different colour. Off-black or something.
- Shooting them/explosions makes them visible for at least ten turns, or forever. They would be dark red "c" 's
- exactly same stats as demons except for: they're slightly faster, but less health.
Worst comes to worst, when you unlock DoomRL for modding, we'll get them in and show you "the light".
Aki:
I've blown up everything in here! Blew that Spectre up real good!
Silhar:
* Silhar likes !
Captain Trek:
For my money, Spectres would be great as long as they aren't totally invisible. The idea of making their symbol the same character as a floor symbol only with a slight colour variation seems just about perfect. This would also mean that they could be more easily spotted if they were tramping through blood, water, acid or lava (due to the fact that their symbol would cause such a tile to change suddenly), which makes logical sense as well because the footprints and the displacement of the liquids that an invisible creature in such a situation was causing would be fairly easy to spot...
However, you'd presumably have to make it so that the "fire" key didn't automatically lock onto them...
Kornel Kisielewicz:
There is one basic problem with Specters -- they drop the pace of the game.
HOWEVER I do have an idea how to solve that.
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