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Author Topic: Sound crash (0.9.9)  (Read 3393 times)

ParaSait

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Sound crash (0.9.9)
« on: October 18, 2009, 17:27 »

OK, this is actually my first DoomRL 0.9.9 game and... it crashed. D'oh.
I'll try to reconstruct what exactly happened:

1) Before I ran 0.9.9 the first time, I set up Malek's Doom 3 sound pack first.
2) Played the game, everything went fine.
3) Found an Assault Shotgun and a Jackhammer, and I saw someone reported a similar bug with the Blaster; So purely informative: I found a Blaster too.
4) Decided to continue later this day, so I saved.
5) Later this day, continued my game, but oddly if I fired my shotguns, they made that sound you get if you pick up a full armor in Doom 3 (I dunno exactly what it is technically, ask Malek). I think there were also some other wrong sound bindings.
6) Saved, restarted the game, but same result.
7) Saved again, this time I tried switching to the original sound pack.
8) Continued my game, and finally when I was about to give my first buckshot to a revenant... *CRASH*. The screen I got is attached to this post.
« Last Edit: October 18, 2009, 17:28 by Mrazerty »
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[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

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Malek Deneith

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Re: Sound crash (0.9.9)
« Reply #1 on: October 18, 2009, 17:35 »

Quote
4) Decided to continue later this day, so I saved.
5) Later this day, continued my game, but oddly if I fired my shotguns, they made that sound you get if you pick up a full armor in Doom 3 (I dunno exactly what it is technically, ask Malek). I think there were also some other wrong sound bindings.
Did you touch ANYTHING in the sound.ini after saving (4) but before loading (5)? For example added the LS/AA soundbinds I've gave you later? If so then that's probably the reason for wierd sounds - game seems to save some sort of reference to soundbinds and messing with the sound.ini messes up sounds ingame. It probably could have resulted in a crash too

If thats not that then I'm clueless - I've been playing with these soundbinds for *ages* and never had a problem with stuff I've set up. (and for the record - in the version I've gave you there aren't any soundbinds to unique itesm other than said LS/AA, so there should only be fire sound which defaults to base-weapon sound)
« Last Edit: October 18, 2009, 17:36 by Malek Deneith »
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ParaSait

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Re: Sound crash (0.9.9)
« Reply #2 on: October 18, 2009, 17:41 »

Did you touch ANYTHING in the sound.ini after saving (4) but before loading (5)?
Whoops. Yea, I adjusted those archvile sounds after I saved the first time. I guess that's the rotten apple :)
BTW: The sound I got was items/vest_pickup.ogg, which is armor.pickup in the ini.
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Malek Deneith

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Re: Sound crash (0.9.9)
« Reply #3 on: October 18, 2009, 17:44 »

Then that's probably that - unless problems occur again there is nothing to worry about.

And yeah, messing with the sound.ini after saving can produce straaaange results - the time I found that out I had cacodemon blast sound for reload of some weapon IIRC :D
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ParaSait

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Re: Sound crash (0.9.9)
« Reply #4 on: October 18, 2009, 17:46 »

Heh :D
Now I just hope I didn't screw anything up (except my first game), such as stuff in the player.wad?
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Malek Deneith

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Re: Sound crash (0.9.9)
« Reply #5 on: October 18, 2009, 17:55 »

Nah, should be completly harmless - player.wad gets edited only when you win/die anyway.
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DisaffectedBeta

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Re: Sound crash (0.9.9)
« Reply #6 on: October 20, 2009, 15:53 »

It's crashed every time I've played, starting from the first level and never recovering.  The music still plays, though.  I just started from scratch, and didn't mess with any of the files.
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Rola

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Re: Sound crash (0.9.9)
« Reply #7 on: October 21, 2009, 16:09 »

Regarding sound: is it normal (intended) that the game messes up with my system mixer settings (MIDI volume level) ?
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Kornel Kisielewicz

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Re: Sound crash (0.9.9)
« Reply #8 on: October 23, 2009, 06:59 »

No idea, blame fmod :/
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