DRL > Discussion
Armor breaks too easily
Potman:
This is one change I really don't like. I never felt they were too hard to break in the first place - quite the contrary, really - but let's not kid ourselves, when the friggin' ANGELIC ARMOR is utterly wiped out by a bunch of shotgun guys and a Baron of Hell, something's wrong.
Gargulec:
True dat. I rember seeing shotgunner wipeing 10% of my red armour in single shot!
Aki:
I totally agree. Armour breaks wayyyy to easily.
This leads to a couple of things:
1) Arachnotrons breaking a set of Red Armour in one shot.
2) Making TaN wayyyy too useful, as it can't be broken.
3) Makes all mods on armour not called Bulk useless.
I think that armour as a whole needs a re-think.
I'll post an idea later.
Malek Deneith:
I agree totally. One more note from me - I think it's annoying that green armor is useless at half hit points. I'd rather have it half of "armor hp" and and hold full protection the whole time and go away without cluttering space (actually more gradual armor degradation of armor generally would be nice - so that red armor doesn't go 4/4 - 2/4 - 0/4 but 4 at 100-75%, 3 at 74-50%, 2 at 49-25 and then 1 till it breaks. And yes, I am aware that would probably require some serious recoding ^^")
Potman:
Also the one time I found the Onyx Armor I was having the time of my life. Onyx Armor is awesome.
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