DRL > Discussion

Armor breaks too easily

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ntc:
Yes... armor is seriously way to weak... fix it...

Xander Morhaime:
The trouble with A's is the fact that their plasma attack halves the armour value when calculating for protection.

And I whole-heartedly agree... we either need thougher armour, or more onyx mod packs. :P

Malek Deneith:
I decided to do a run while recording armors I find and how fast they go down (For the record: no TaN no hellruner here, HNTR only)

Spoiler (click to show/hide)
--- Quote ---DL1:
-No armor, duh
DL2:
-Found an 87% GA after killing 2 former foos (down to 71% by the end of the level)
DL3:
-GA from DL2 is down to 49% (i.e. useless) after about 1/3 of the map (main reason: former sergeants)
-found new GA at 78% almost at the end of the level (down to 71% due to last former human) and a single fresh one
Hell's Arena:
-One GA rendered useless during second wave. reason: cacodemons
-Fresh armor from DL3 down to 58% after a final wave. Replaced with 100% BA from the reward
DL4:
-Found a second 86% BA and a 100% GA
DL5:
-Found a 100% BA and a 100% GA, and a shard that brings the current (arena one still) BA from 90% back to 100% (yeah, used too soon I know)
-BA down to 95% after one imp shot, 90% after a blast from unseen sergeant and second later to 75% due to barrels exploding
-Another 86% BA, got rid of both GA
-Current armor at exit: 69%
DL6:
-Soul caves no loss in armor, no gain either
DL7:
-Shard brings current armor from 60% to 85%, another one at the end brings it to full strength
DL8:
-fund a new BA (swapped one of the weaker ones for it) and 84% and 86% ones later
-found my first RA (100% one). Current state: 85% Ba on myself, two 100% ones and a 100% RA in backpack
-Last former foo pack before the end brings that down to 73%. Wore one of the 100% ones and replaced 73% one with 86% found earlier (actually took a shard found earlier to bring that back up to 100%)
DL9:
-demon caves, no loss, GA seen
DL10:
-GA seen
-forgot I had RL swapped in - current BA down to 75% after the blast, then 66% after former captain and a soul
-Bulk mod noticed!..
-...and blasted to smithereens by a barrel and imp. Stupid, stupid imp! Got caught in the blast (acid) got reduced to 48%, swapped in a fresh one
-87% soon therafter (cacodemon)
-fresh BA, replaced the 48% one
-Current armor at 70% upon exit
DL11:
-Current armor down to 56% soon after entry (imps) swapping in fresh one
-Hell Knight. Armor degradation: 95% (initial)->76%->70%(sergeant blast)->61%->42%(with help of another sergeant blast)... swapped in fresh BA (last one)
-85% BA found on one sergeant replacing 42% one then another 88% one (probably from vault nearby) replacing 56% one
-State on exit: 88% BA worn, 85% and 67% BA in backpack along with 100% RA
DL12:
-bulk mod spotted and used on RA (still using BA for the moment though)
-Second HK brings current BA to 66% (swapped in for 100% lying nearby) and drops a 13% one. Most of the rest of the level consists of demons so is harmless
The Wall:
-Equipping bulked RA here, will try to keep track of durability changes
-200%->184%(BoH)->173%(close range RL shot)->153%(BoH)->125%(BoH)->73%(three shots, BoH probably during reload)->47%(two more BoH shots during taking a med)
-Swapped to 100% BA ->90% due to shot of last HK
-State on exit: 90% BA worn, 85% and 67% BA carried, along with 47% bulked RA
DL13:
-found a 100%Ba, dropped out 67% one. Swapped the current (also 67%) for the new find. Arachnotron took it to 87% in one salvo and 74% to another. I forgot to heal up so I died
--- End quote ---

Interpret the above as you will. TBH the early game was good, and I didn't live long enough to get to the hell where the real armor destruction begins but the speed at which BoH's on the wall ate through RA (and that was singular shots for most part) was frightening. Might need to do another such run if I feel bored enough with intent of not dying early this time

Aki:
Again, it's not so much armour as cardboard.

Kornel Kisielewicz:
Post it to the bugtracker.

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