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Author Topic: Armor breaks too easily  (Read 9612 times)

ntc

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Re: Armor breaks too easily
« Reply #15 on: October 26, 2009, 14:00 »

Yes... armor is seriously way to weak... fix it...
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Xander Morhaime

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Re: Armor breaks too easily
« Reply #16 on: October 26, 2009, 14:01 »

The trouble with A's is the fact that their plasma attack halves the armour value when calculating for protection.

And I whole-heartedly agree... we either need thougher armour, or more onyx mod packs. :P
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Malek Deneith

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Re: Armor breaks too easily
« Reply #17 on: October 27, 2009, 16:24 »

I decided to do a run while recording armors I find and how fast they go down (For the record: no TaN no hellruner here, HNTR only)

Spoiler (click to show/hide)

Interpret the above as you will. TBH the early game was good, and I didn't live long enough to get to the hell where the real armor destruction begins but the speed at which BoH's on the wall ate through RA (and that was singular shots for most part) was frightening. Might need to do another such run if I feel bored enough with intent of not dying early this time
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Aki

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Re: Armor breaks too easily
« Reply #18 on: October 27, 2009, 17:43 »

Again, it's not so much armour as cardboard.
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Kornel Kisielewicz

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Re: Armor breaks too easily
« Reply #19 on: October 28, 2009, 16:20 »

Post it to the bugtracker.
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Malek Deneith

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Re: Armor breaks too easily
« Reply #20 on: October 30, 2009, 03:23 »

Posted.
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Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Sylph

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Re: Armor breaks too easily
« Reply #21 on: October 30, 2009, 04:25 »

I personally don't find anything wrong with the rate of decay of armour - I always finish with a few spare suits of blue and red in my inventory (on UV).
Sure, it gets damaged quickly, but that adds interesting inventory economics strategy to the game.
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Aki

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Re: Armor breaks too easily
« Reply #22 on: October 30, 2009, 17:24 »

Armour is Armour - you shouldn't need to carry infinity spare suits of it.
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