DRL > Discussion

Well then.

<< < (2/3) > >>

Creepy:
One can only cram so much detail into an 8x12 tileset. For it's size, it looks pretty good.

Would be nice if those items stood out better from the floor. Maybe a white outline around them?

AStranger:
Heh, if someone felt like making a 32x64 tileset I already have an OpenGL term, so with swapping a few textures around DoomRL could easily be played with a tileset. Difficulty: Linux only and I've been playing roguelikes for too long to leave ASCII, even OpenGL ASCII.

PFL:
Very nice.  It'd be nice to see it in action with sfx. :)

UnderAPaleGreySky:
*at a loss for words*

Melon:
I can't see what is going on there, but you are going the right way [;

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version