DRL > Bug Reports

Exploit: City of Skulls broken with Ammochain?

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Ashenai:
Simple enough: City of Skulls generates an infinite(?) supply of enemies (lost souls) that are trivial to kill once the level is otherwise pacified. With Ammochain, ammo is not an issue, so you can stay and slaughter them as long as your patience holds out, collecting basically unlimited, risk-free XP.

I suspect a Vampyre build could abuse the place in a similar way.

Simple fix: make the extra level-spawned Lost Souls not give XP, just like the Lost Souls spawned by Pain Elementals.

Kornel Kisielewicz:

--- Quote from: Ashenai on November 04, 2009, 14:43 ---Simple enough: City of Skulls generates an infinite(?) supply of enemies (lost souls) that are trivial to kill once the level is otherwise pacified. With Ammochain, ammo is not an issue, so you can stay and slaughter them as long as your patience holds out, collecting basically unlimited, risk-free XP.

I suspect a Vampyre build could abuse the place in a similar way.

Simple fix: make the extra level-spawned Lost Souls not give XP, just like the Lost Souls spawned by Pain Elementals.

--- End quote ---
The only infinite spawned lost souls are thos from PE's. The level spawns only a finite amount by itself. Do no issue ;)

ParaSait:
I wonder do you get exp from a painy's LS? Cause if so you could exploit those for unlimited exp if you have Ammochain.

EDIT: Wait heh I didn't read the first post very concentratedly, nvm :P :P

Madtrixr:
I don't even think you get XP from a LS summoned by a Pain. Even if you did, it's friggin miniscule.

UnderAPaleGreySky:
But for experienced grinders (read: people who play Final Fantasy games for WAAY too long - a.k.a. me :P) the miniscule xp would build up. Until the game crashes once you level past clevel 19 :P

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