DRL > Requests For Features
New enemies
Madtrixr:
Turrets sound like a good idea. If they're corrupted, then that's a good reason for the fact that the demons won't be targeted.
knlbr:
spider mastermind. could be the boss of a special level, a tad more health than an archvile and fires the same way as the heavy weapons guy, only stronger
ZZ:
--- Quote from: UnderAPaleGreySky on November 06, 2009, 06:20 ---Oh, oh, oh! We have one already! He's called Angel of Death and you get a shiny spear for killing him! Although he DOES kick your ass harder...
Sorry if I'm being a dick about it
--- End quote ---
Hey, UAPGS! I mean mini-bosses spawned on ORDINARY levels, just like uniques. We don't have such. AoD is spawned in UC, it's not an ordinary level, it has layout.
Aki:
--- Quote from: Tavana on November 06, 2009, 03:27 ---Dios mio. Okay. Aki doesn't have tact. Bottom line. Let's get used to the fact that he is going to spout stupid things instead of useful things a good portion of the time. He DOES have some good thoughts. He will often tell you that your thoughts suck. This is your opportunity to improve on them, and prove him wrong. Because chances are high that he is wrong.
--- End quote ---
I SEE WHAT YOU DID THAR
Yeah, if it motivates you guys, go ahead. Prove me wrong. As long as you're getting some stuff done.
--- Quote from: Captain Trek on November 06, 2009, 04:03 ---That's because your ego takes up so much room that it's impossible for people to not notice it... :P
--- End quote ---
:P
--- Quote ---I imagine you were actually banned because your ego causes you to rudely and forcefully impose your opinions on others... Oh and last I checked, the definition of "free thinking" didn't include insulting people just because they disagree with you... :P
--- End quote ---
You had to be there, it was fun, to say the least :>
--- Quote ---And Aki's certainly not the only one, as I said, 'nor is he the worst, but his biggest problem is that he's always complaining which, funnily enough, is exactly what the other three members of my "chronic self-importance" section did, to varying degrees...
--- End quote ---
Someone who is always complaining is Karry. No matter what happens, It always complains.
I'm not always complaining, i'm actively striving for improvement.
--- Quote ---EDIT: Voted for option B by the way... The only rule I think we need is one for plagiarism, with the "Doomishness" thing being more along the lines of a helpful suggestion unless you want your idea to be ignored (I consider "Doomishness" to be at best a flimsy and extremely subjective concept that, in large part, only serves to divide and distract the ones doing the brainstorming such that they end up wasting time arguing over wether or not, say, a flamethrower, is sufficiently "Doomish" or not instead of coming up with new ideas or improvements to old ones, such as how to make that same flamethrower workable within DoomRL)...
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"Undoomish" ideas cannot go into the main game. Going into special levels, artifacts, exotics and the like is fine, but Kornel has already stated that to be standardized, they have to have some level of doomishness.
Psion:
We should find ways to include enemies from the newer doom games. Some of them will have to be heavily modified from what they do in their source game of course. We should focus on making them fit the roguelike more than making them exactly as they were.
The doom 3 enemies and bosses plus the demon queen from Doom64 could be included in some way or another. Or they could be starting points for more interesting monsters. There's also some good monster ideas we could use from certain Doom wads. Here's a good source: http://www.tormentor667.de/
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