DRL > Requests For Features
New enemies
UnderAPaleGreySky:
--- Quote from: ZZ on November 06, 2009, 12:31 ---I mean mini-bosses spawned on ORDINARY levels, just like uniques. We don't have such. AoD is spawned in UC, it's not an ordinary level, it has layout.
--- End quote ---
Ah, I get what you're saying. Like, maybe a former human general, walks around packing a vamped up shotty :P
Kornel Kisielewicz:
Ok, high time I bump into this topic.
First of all let me make myself clear -- as far as DoomRL 1 goes, the only three enemy types that may make it into the game are Spectre, Player Ghosts and Spider Mastermind.
Additionally probably named "champion" monsters may appear, but they will just be variations of one of the common base types.
HOWEVER, this is not the case with DoomRL 2. There I'll need more monsters anyway. I especially liked the idea of former * -- but they should probably have some more unique abilities. When it comes to monster types, I'm all over quality over quanity -- by that I mean little monster types but each significantly different.
Aki, Chill Out :)
UnderAPaleGreySky:
--- Quote from: Kornel Kisielewicz on November 07, 2009, 06:05 ---Additionally probably named "champion" monsters may appear, but they will just be variations of one of the common base types.
--- End quote ---
Such as the champion monsters found in Diablo 2?
--- Quote from: Kornel Kisielewicz on November 07, 2009, 06:05 ---Player Ghosts
--- End quote ---
Wait, what?
Captain Trek:
Wouldn't be better to call "champion" monsters "nightmare" monsters, since that's what the uprated imp was called in Doom 64 and what the uprated caco and spectre were called in Doom 64 TC (which admittedly was a mod rather than an official game)?
Anyway, as long as Kornel's thinking about formers for a new DoomRL, here is another rough concept that I think would help to "fill out" the various types of people one might have expected to find on Phobos base before it was attacked...
Former medic:
"The bad new is this guy hasn't lost his extensive knowledge of medicine, meaning he can heal and, with some effort, even revive his fallen comrades. The good news is... well... other than that he's no tougher than any other former, there is no good news..."
Essentially, the former medic would be a lesser arch-vile and would either have the ability to heal nearby zombies and other bad guys, revive them from the dead if he is standing on an adjacant tile (meaning he can raise the dead, but not as effectively as a vile can), or both...
UnderAPaleGreySky:
Former civilian:
"The weakest of the weak. Generally unarmoured, unarmed, and soft-hitting, but will pick up and use any basic gear. Problem is, there's bound to be a lot of these bastards in the base. And you only have so much ammo."
The general workforce of the UAC base, only introduced when Doom 3 hit the shelves. These guys don't really need much more of a description, but should have a lower hit rate, due to civies having atrocious shooting abilities.
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