DRL > Requests For Features
New enemies
Captain Trek:
--- Quote from: UnderAPaleGreySky on November 07, 2009, 06:40 ---Former civilian:
"The weakest of the weak. Generally unarmoured, unarmed, and soft-hitting, but will pick up and use any basic gear. Problem is, there's bound to be a lot of these bastards in the base. And you only have so much ammo."
The general workforce of the UAC base, only introduced when Doom 3 hit the shelves. These guys don't really need much more of a description, but should have a lower hit rate, due to civies having atrocious shooting abilities.
--- End quote ---
I was going to suggest civilians as well, but they seemed rather too boring an addition given how weak former humans already are, so I refrained from it...
Kornel Kisielewicz:
Heh, they'd be armed with crowbars, wrenches, hammers and... chainsaws :P
Potman:
Spider Mastermind should have been in the game like five versions ago. Why isn't it still there?
Frankosity:
I agree that the current lineup of monsters is more or less sufficient for DoomRL, and what I'd personally like to see in DoomRL 2 would be more content from other iD games and Doom iterations (I know, I know, Doom 3 doesn't count!). The suggestions I have here are mainly for DoomRL 2, for that reason.
I'd be interested to see Nightmare monsters implemented as a 'roided-out version of existing creatures. As far as I remember, there were Nightmare variants of Imps, Demons and Cacodemons in Doom 64.
Other variants of the former humans could be good, too, assuming they're made distinct enough. If it were balanced properly, different former humans could have a chance of dropping items specific to their profession- Former Engineers could have a chance of dropping a modification pack, for example, and Former Scientists might drop a Phase Device or Environmental Suit.
ZZ:
Cool thing was in the Doom RPG - there were leveled monsters. Official site(http://www.doomrpg.com/n.x/Doom%20RPG/Home/Guide/Bestiary) will tell you more. And now I came to an idea for another monster(Kornel said that ideas would be nice as I understand):
Vile
Dmg: 5d1;
Hp:25;
Special:Restores any corpse as former human\Sergeant\captain dependent of the power of the enemy.
Students of Arch-Viles, they weren't teached fully and now they're using their poor power to try to beat you. Come in packs of 2-3, they will teach you not to call Arch-Viles Viles. Viles will guide you through the whole game till the Arch-ones(If Vile restores a corpse, the original monster is lost, so they will waste corpses for Arch-Viles).
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