DRL > Requests For Features
New enemies
Fanta Hege:
Ideas eh?
Former Technician.
'Intresting enough, this guy doesn't seem to want to directly fight you, but instead anoy you otherwise by looting stuff before you get them"
Picture; 'h'
Weapon; Combat Dislocator (does not drop when dead, however any remaining ammo drops).
Armor; 3, can wear additional ammo, so watchout!
HP; 10
Speed; 90%
Special; Picks up any item it will see even mods and junk, thus you can lure them.
Inventory; 20x powercell.
Tormented Spirit
'Bitter beeing that doesn't want to do anything else then share their pain.'
Picture; 't'
Weapon; 3d4 meelee
Armor; 1
HP; 60
Speed; 130%
Special; Recoils 10% of damage back to the player when hurt.
Guard Drone
Picture; G
'Metallic dead machine ensurance for precious items'
Weapon; Low power Railgun shots (4d4?), extreem precaution recommended.
Armor; 5
Hp; 55
Speed; 115%
Special; Only spawns inside large vaults, usualy with cacodemons, maybe Ao100 only aswell.
Melon:
Xavier had enough. For the past two days, he was trying to survive through this hell. He didn't have time to eat or to drink. Well, even if he did found anything edible he wouldn't try it. Maybe the food was poisoned or toxic and turned everyone into mindless zombies? He didn't have any technical equipment to analyse food or air surrounding him. All the computers went crazy, even simple terminals didn't work. Not knowing why, he was getting deeper and deeper into the complex, hoping to find the answer. Although he was so scared that his hair turned white because of the horrors he had seen, he knew the answer lied somewhere beneath. He could have escaped using the emergency shuttle, but something was luring him...
His first day was shit. That's all you can tell. His first day as a security officer was a shit. Before he went out from the locker room to meet his new co-workers, he checked if he had everything with him.
Glock 119
Damage: 2d4(semi-auto) 3d2x3(full-auto)
Damage type: Physical
Accuracy: +6
Base fire time: 0.8 sec (semi-auto) 0.9 sec (full-auto)
Base reload time: 1 sec
Clip size: 15
Ammunition: 10mm ammo
Alternate fire: Full-auto shot
Alternate reload: Only if you have dualgunner
Appearance: {
Comments: Standard firearm of security officers. It provides the possibility to quickly switch between full-auto and semi-auto firing modes. It is highly accurate and quite fast and reliable. It doesn't need any extra aiming, since the gun is pretty light and required to use in immediate situations.
Taser
Damage: 8d1 Stuns enemy for d4 seconds (lesser than hell knight)
Damage type: Physical
Accuracy: +3
Base fire time: 1 sec
Base reload time: 1 sec
Clip size: 20
Ammunition: Power cells
Alternate fire: Aimed-shot
Alternate reload: Overcharges the taser. It deals 2d(X/2) damage (X is the number of cells in taser), but afterwards the taser is destroyed. Such attack also stuns the enemy.
Appearance: {
Comments: Standard firearm of security officers. It is used to stun/paralyse any threats... Weapon is supposed to be harmless, but it call deal sometimes the significant amount of damage, especially when overloaded
Riot shield
Protection: 1
Move speed: -20%
Knockback: -10%
Appearance: ]
Comments: A very useful tool in skillfull hands. It must be equiped as an alternate weapon. Can only be used with pistols, otherwise the game just ignores it. When equiped, it provides +1 protection. If you are attacked with conventional weapon, all the damage goes to the riot shield and tears it down a little. However, plasma/explosion/magical attacks deal half of the damage to you, half to the shield
Xavier checked the junk he was carrying by the book. He stood up and went to the door. Outside, they were already waiting for him, John and Sanchez.
Former security officer
Appearance h
Health: 15
Armour: +1
Accuracy: +2
Damage: The same as Glock but halved
Speed: 80%
Inventory: Glock, taser, riot shield + ammo. What they have is quite random.
Comments: Specialized in disarming and controlling riots, they were sent to UAC base to provide basic protection for the civilians.
mikee:
former human janitor
"All of those barrels had to come from somewhere... once in charge of disposing of the base's waste products, this zombie goes mindlessly about its task. Here it comes with its cart!"
Has no attacks but occasionally drops barrels of fuel/gas/napalm, depending on difficulty. Explodes when hit by anything except melee.
thelaptop:
Uh I dunno if anyone has said this before, but what about Spectres? You know, those half-visible demon like things that you can sort of see or something? They can share the same stats as demons, but will reduce accuracy from ranged weapons; you can only detect them when they are very close, say one or two tiles away.
On another note, maybe we can have partial invisibility power ups that mimic the same effect, like reducing outright the accuracy of any ranged weapon?
Tavana:
I think you'll find the sixth post has a little something to say about Spectres.
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