DRL > Requests For Features
New enemies
Frankosity:
Crossposting from the Unique Items thread sort of, but I've had an idea for a range of corrupted UAC security systems.
- CCTV: basically a stationary enemy that, if you spend too long in it's LOS, raises an alarm that leads all the enemies on the level to your position. It'd only have like 1 HP or something, so it wouldn't be a hassle to destroy by any means, but unwary or slow players could potentially get themselves into hot water.
Alternatively, setting of the alarm could actually summon some Formers to your position, the type determined by your level.
- Security Turret: another stationary enemy which has a weapon equivalent to a chaingun, but has more HP than a Former Captain and higher accuracy.
There could also be stronger variants on these once you get into Phobos Hell- CCTVs could be replaced by Observers, nasty little creatures that are functionally identical but summon demonic creatures instead, and the turrets could be replaced by a demonic plasma-throwing equivalent called an Obelisk or Corruptor or something.
ZZ:
I love unique enemies, so uniquize(!) the turret
Trap Gun
Appearence:'.' \ 'T' before\after deployment;
Weapon:Plasma Gun;
Special: Invisible before pop-up, shows when player nears it in a :
***
*****
*****
*****
***
range, then arms for 2 seconds, then fires like an ordinary plamagun;
Inventory: Plasmagun + 100 cells.
Cool!
Melon:
--- Quote from: X-Heiko on November 27, 2009, 09:11 ---Would disabling the acid trail after their first kill fix that?
--- End quote ---
That is the question to the N! players [;
The DoomRLguy:
Belphegor:
Appearance: B
Health 90
AO100 Miniboss, uses baron shots 3 times at once, 80 HP. Melee like baron, but buffed. Armor: 3
Exp 650
Stolen from Skulltag.
Spectres: See another thread. There's already one.
Spider Mastermind:
Appearance: A
Health 150 (3 quarters of cyberdemon, like in doom)
Fires like a former sergeant, but 4 times, like a chaingun.
Exp value 1200
Icon of sin:
Appearance: I
Health 300
Exp 2500
Attacks with baron shots occasionally, otherwise spawning monsters like JC does, but 1 at a time. Can't move.
Maulotaur
Appearance M
REALLY rare. AO100 only, lower levels only.
Health 150
Attacks with 5 fireballs maybe a bit stronger than imp, spread out a bit like mancubus. Hammer-smashes you in melee. Also can send fire along the ground, like a weaker rocket. Stolen from heretic for lolz.
Former general
Appearance h
Health 10
Easy to kill, but if you fail, you pay the penalty. And it's a big one. Kill him fast or bite his BFG!
Heresiarch:
Appearance H
Rarest enemy ever. AO100 only. Health 250. Attack with:
1."The heresiarch raises his arms into the air!"
2."The heresiarch's hands glow!"
3. Attack with either:
10 weak fireballs, slightly weaker than imp.
2 stronger fireballs, around damage of mancubus hit each.
Summon a hell knight.
Protective shield. Reflects all attacks back at user with -60% chance to hit. Minimum hit chance 10%. Reflected attack deal half damage. Has a 5% chance to wear out next turn, 10% the next, 15% the next, etc. After it wears out, his next 2 spells cannot be the shield.
Stolen from Hexen.
Self-upgrader (need better name)
Appearance h
Health 10
Attacks with pistol, but gradually gets deadlier, moving up through shotguns and up your keyboard to the BFG! Doesn't start growing in power until he sees you. As an upside though he will drop whatever weapon he would be using, so pwning him at the right moment could bag you a BFG.
These will need editing first, but i kept to the demon-type ones. Nothing too undoomy.Edit and discard at will! They are just ideas!
ZZ:
[color=text color which you want]Your text[/color].
IOS(this will be better) and A are Doomish, the rest is just good.
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