DRL > Requests For Features

New enemies

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skarczew:

--- Quote from: bfg9001 on December 01, 2009, 08:26 ---I could see that sort of enemy causing a lot of frustration! Or even still, have him run at you like a suicide bomber and when he touches you, have the nuke go off :P

--- End quote ---
I think it would make him too weak. Monsters like Captains / Sergeants are pretty weak anyway and die fast.
10 seconds before the thermie goes BOOM is a lot of time imho. I usually get fried much more faster by more standard enemies like commandos or mancubies (last record: 200%->negative HP during reload of combat shotgun, AoI run; there were no monsters in sight when i started reload :) ).


--- Quote ---former rocket soldier

--- End quote ---
Former RPG Marine / Rocketeer would be interesting - especially if he could use the rocket jump ability to get to his target and destroy walls in order to hit the player behind them :D .

raekuul:
This is probably mod material instead of Main Branch material, but: Tsutomu Yamaguchi, the only man to survive two nuclear attacks, inspires me to suggest the Ash Zombie. It's an enemy that isn't affected by the thermie or by thermie-like effects. Oh, and he's got Fireangel.

Ash Zombie
z
Starting from Floor 16
Not affected by splash damage
Not afftected by Thermies and similar blasts
Does not leave a corpse
Can wield dropped weapons
Starts with a pistol
HP similar to Cacodemon

mikee:

--- Quote from: skarczew on December 01, 2009, 05:01 ---Former Pacifist
h
Very rare to see, low or non-existant armor, speed from fast to very fast, no melee / ranged attacks.
HP comparable to Former Humans or Sergeants.
No weapons, aside from one funny thermonuclear device ... =) .

He activites the device as soon as he sees the player.

If a player kills him before the device is activated, he drops it.
If a player kills him during the countdown, the device is destroyed.
If a player does not kill him within countdown time, there is one big BOOM.

--- End quote ---

Hahaha.  Imagine seeing this guy on a pacifism run.  A melee run would be pretty awful, too.

UnderAPaleGreySky:
Former Bomb Tech
"Apparently, the masters behind this invasion don't mind if they lose some former humans. Now all the UAC/Marine personel with explosives specialization have been reworked for one purpose: to take out the enemy in an up-close-and-personal firestorm."

h
HP: 30
Move Speed: 1.2s
No melee/ranged attack

Upon entering the players FOV, it makes a beeline for the player. If it manages to make it to a square adjacent to the player, it explodes with the force of a rocket (as if launched from an un-modded RL, 6d6). When killed, produces the same explosion. Keep those 4 squares between it and yourself!

Also, MERRY CHRISTMAS FROM AUSTRALIA!

Tavana:

--- Quote from: UnderAPaleGreySky on December 24, 2009, 06:08 ---Former Bomb Tech
et cetera
--- End quote ---

MFa would make them do no damage, just in case you weren't aware.

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