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Author Topic: New enemies  (Read 41066 times)

Frankosity

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Re: New enemies
« Reply #45 on: November 07, 2009, 15:47 »

That's an interesting idea, but I'm not sure I agree with the concept of it raising anything as a type of former human. In my opinion, there could be a limit on what it can resurrect, or it could raise the creature as a Raised variant, which is much slower and weaker than a normal creature, and doesn't leave a corpse when it dies, due to the sheer degradation of the body.
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Captain Trek

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Re: New enemies
« Reply #46 on: November 07, 2009, 21:17 »

That's an interesting idea, but I'm not sure I agree with the concept of it raising anything as a type of former human. In my opinion, there could be a limit on what it can resurrect, or it could raise the creature as a Raised variant, which is much slower and weaker than a normal creature, and doesn't leave a corpse when it dies, due to the sheer degradation of the body.

Funnily enough, all this is actually rather what I was thinking of with my former medic idea, except that my concept was that his revivals would either be limited by range (meaning he has to be adjacent to the corpse) or limited to formers only, but if it comes down to a choic between the two, I'd definately say go for the one that actually has a precedent in an offical Doom related product...
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UnderAPaleGreySky

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Re: New enemies
« Reply #47 on: November 08, 2009, 01:37 »

I mean mini-bosses spawned on ORDINARY levels, just like uniques. We don't have such. AoD is spawned in UC, it's not an ordinary level, it has layout.
Hmm, just had an idea for a message that could pop up, like it does with uniques. What does everyone think of "You feel a stronger presence of evil..."?
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Jarkko

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Re: New enemies
« Reply #48 on: November 08, 2009, 18:03 »

Heh, they'd be armed with crowbars, wrenches, hammers and... chainsaws :P

Former chainsaw-man would be great. The sound he'd make walking around wouldn't be the normal "Heyy" forman humans make but rather the idle sound of the chainsaw from Doom, with the occasional louder chainsaw noise thrown in.
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Melon

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Re: New enemies
« Reply #49 on: November 09, 2009, 01:50 »

I think there should be no "champion monsters". Each mini-boss should have an unique name and its type should be like in the Doom RPG.

So we would have:
"Epyon, the nightmare"
"Malek the druj"
"Thomas, the belphegor"

And so on, and so on...

However we shouldn't copy names from Doom RPG, we should use our own. So we could have: http://en.wikipedia.org/wiki/List_of_monsters

Just check the possibilities!
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UnderAPaleGreySky

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Re: New enemies
« Reply #50 on: November 09, 2009, 01:56 »

No, no, its "Malek the Sellout" :P
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Aki

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Re: New enemies
« Reply #51 on: November 09, 2009, 03:13 »

Aki, the Rabid :>
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UnderAPaleGreySky

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Re: New enemies
« Reply #52 on: November 09, 2009, 03:24 »

Dave, the Lackie :D
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raekuul

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Re: New enemies
« Reply #53 on: November 09, 2009, 08:16 »

I support Vile, under the condition that all Foo-Viles on N! are Arch-Viles.
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ZZ

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Re: New enemies
« Reply #54 on: November 13, 2009, 03:30 »

And this topic was supposed to become sticky?
Come on, guys!
Support the topic!
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UnderAPaleGreySky

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Re: New enemies
« Reply #55 on: November 14, 2009, 06:22 »

Turns out there WAS a new enemy thread, but was (I assume) ultimately closed due to lack of interest.. so keep the ideas coming!
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ParaSait

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Re: New enemies
« Reply #56 on: November 14, 2009, 06:26 »

Mrazerty, the Cookie Monster! :D
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UnderAPaleGreySky

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Re: New enemies
« Reply #57 on: November 14, 2009, 06:41 »

*Mrazerty, the Cookie Monster appears!*
*Mrazerty steals your cookies!*
*Mrazerty EATS your cookies!*
*You are sad.*
:D
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Melon

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Re: New enemies
« Reply #58 on: November 16, 2009, 00:33 »

*Mrazerty, the Cookie Monster appears!*
*Mrazerty steals your cookies!*
*Mrazerty EATS your cookies!*
*You are sad.*
:D
*Mrazerty reads the fortune from the cookie.*
*Mrazerty is sad...*
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ZZ

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Re: New enemies
« Reply #59 on: November 21, 2009, 07:38 »

I won't give this topic to die:
The pack of unique enemies:
Former Psychopat
'He was crazy and was in base hospital. But the invasion destroyed hospital and corrupted the corrupted brain.The rezult is HIM. He managed to upgrade the chaingun and now he's on killing spree. Hope he don't see you'
Picture:'h'
Weapon:Super chaingun(2d6)*5[100\100] +3;
Armor:1+wearable;
Special:Shoots anything in his sight range. Spawns in an empty room;
Inventory:Minigun+50 10mm.
The ultimate Former human;

The Slayer
'The imp, who've killed so much that the hell gave him the power to KILL. Destroys you in a few moment's. He is your primary target'
Picture:'i'
Weapon:-Chain fireball(2d7)*3 +5;
             -Fist attack(5d6);
Armor:1+wearable;
Special:4 sqare expoision, only last missle causes;
Inventory:Missle launcher+3 rockets;
The ultimate imp.

Horned demon
Picture:'D'
Weapon:-Horns(chainsaw damage);
Armor:2;
Special:4 sqare charge(number of squares charges=damage multiplier);
Inventory:Butcher's cleaver;
The ultimate demon;

Winged Terror
Picture:'O'
Weapon:-Fire breath(3d5) +5;
             -Hit(2d5);
Armor:4;
Special:Fire breath hit everything in it's fir line;
Inventory:Assault shotgun.
An ultimate cacodemon;

The Flying Dutchman
Picture:'OOO
      OOO
      OOO
'
Weapon:Spawns a 1-13 of Lost Souls around him, 13 in the middle;
Armor:Immune to anything except RL and BFG;
Special:When spawns 13 LS, dies.
Inventory:Necroarmor;
The ultimate Pian Elemental;

Hell Champion
Picture:'B'
Weapon:Lava ball(Damage=Lava damge\2, leaves and 3X3 lava pool) +4;
Armor:3+wearable;
Special:Don't attack when you have 1 HP (noble);
Inventory:Baron's Armor;
The ultimate Hell Knight\Baron;

Devil's Gear
Picture:'R';
Weapon:Rocket launcer(6d6) autohit;
Armor:6;
Special:When dies explodes like fuel barrel;
Inv:Revenant's Launcher+10 rockets;
The ultimate revenant.

Cyber Spider
Picture:'A'
Weapon:Overcharged Plasma Rifle(don't destruct);
Armor:0;
Special:Surrounded with arachnotrons, spawns only in Arachno Caves;
Inv;Nuclerar Plasma Rifle;
THe ultimate Arachontron;

Wizard Vile;
Picture:'V';
Weapon: Arch-Vile's fire blast;
Armor:4;
Special:Spawns 3 Arch-Viles on the start, ressurects all monsters including Arch-Viles;
Inv:Hell Staff + Pfaseshift complect.
The ultimate Arch-Vile


All enemies got 2X HP from the original and give 20 times more XP.
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