General > Off Topic
Let's try this again...
Madtrixr:
Fair enough. Rogue it is for Tav. Every good party needs one.
Now all we need is a Fighter and a Wizard(and a DM with an adventure) and we are set for action. Hell, if we have to, Me and Tav will go on the adventure alone.
Silhar:
How much does 4.0 differ from 3.0 ?
Malek Deneith:
Very: All classes are use the same power-based system (albeit some have their unique twist at it) and are classified by role (Defender, Leader, Striker, Controller - roles give a hint on what a class is good thing). Stuff like BAB and skill points are gone replaced with <Ability mod> + 1/2 level + <various mods>. Saves are now defenses (i.e. act like AC, with attacker rolling rather then defender) and there is a flat d20 saving throw for timed effects (10+ saves). LA is gone, so are racial penalties to stats. Feats are weaker but more plentiful. Between powers, feats and stat increases there are no "dead" levels. Classes are more balanced combat-wise (yes, even the bard). Gone is the "diagonal movement counts as 1.5 tile of move". Grid is quite important for combat.
Also: 4.0 is primarly high fantasy (i.e. it doesn't try to be catch-it-all system like 3.X was), books are more crunch then fluff; and it is intended to be combat-heavy (this is a hard thing for some to swallow - me, I like 4.0 combat so I'm fine... never had problems with Icewindale-ish gameplay ;P)
Also v2: It's much more easier for DM in my humble opinion - I wouldn't try DMing 3.X, even a module. In 4.0 I somehow managed.
PS. The above changes are just the stuff that comes to mind in short notice.
raekuul:
Meh, I'm usually more comfortable as a meat-shield than a caster. If I can find the 4.0 player's handbook on the cheap, I may roll up a Defender for this.
And I stand by my request for a game in the Dark Sun setting.
Malek Deneith:
4.0 Dark Sun setting is coming out somwhere next year :P
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