DRL > Requests For Features

Make Viles more similar to ones in Doom

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metroidRL:
Well in Doom the archvile sends you flying (and in some cases knockbacking you) why don't make the archvile sends the player flying (like rocketjump) and that make the mancubus, barons, etc can't hit you (but take in mind that the revs can still hit you)

if this was implemented it could break the gameplay or i dunno. what did everybody think?

Tavana:
Currently the problem I have with Archvile resurrection is that they're able to do so without even SEEING the target, in some cases. I'd say 1-2 squares away resurrection would be more "Doomlike" (they were fast walkers when they wanted to just res someone, as well).

As for damage/knockback, yes. Agreed. Balancing it would be a bit difficult.

skarczew:

--- Quote from: Melon on November 17, 2009, 05:53 ---I think that resurrecting type you suggested will nerf Arch-vile too much.

--- End quote ---
Bear in mind that they walk really fast.

--- Quote from: Tavana on November 18, 2009, 00:55 ---Currently the problem I have with Archvile resurrection is that they're able to do so without even SEEING the target, in some cases.

--- End quote ---
I don't think so.

Melon:
Well, they do walk really fast, still, with such fast walking they won't be able to respawn enemies. Before they would walk to any bodies to resurrect, they would be dead. But I think we could have "Viles" their lesser cousins who cannot resurrect enemies on greater distances.

Fanta Hege:
Well you could always make the attack work as a sequence. First starts as it is now, does the "You're bursting into flames" like 2 times and then an explosion afterwards that works like rocket jumping backwards?
This would mean you could possibly have a chance to walk away from it but if you're too slow, you will face the punishing punch just like in regular Doom.

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