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Author Topic: Suggestions for more RLs..  (Read 16962 times)

wolis

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Suggestions for more RLs..
« on: November 18, 2009, 05:00 »

I wonder if ThiefRL would work (stay in the shadows).

Or how about HalfLifeRL (the epic saga)

A weird one might be EvolvaRL (evolve yourself)

And for a real challenge.. BlackAndWhiteRL (rip up trees, feed your people, throws rocks around)
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UnderAPaleGreySky

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Re: Suggestions for more RLs..
« Reply #1 on: November 18, 2009, 05:09 »

Or how about HalfLifeRL (the epic saga)
I've been wanting a Half-LifeRL for the last year now :D
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Re: Suggestions for more RLs..
« Reply #2 on: November 18, 2009, 05:49 »

A Star Wars: Battlefront roguelike *has* to be epic... :]
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UnderAPaleGreySky

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Re: Suggestions for more RLs..
« Reply #3 on: November 18, 2009, 06:02 »

Fiddle with names, descriptions, add modes and objectives, etc, and reskin DoomRL Arena, and BAM! Star Wars Battlefront RL! :P
(Sorry, I just had to)
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PFL

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Re: Suggestions for more RLs..
« Reply #4 on: November 18, 2009, 09:28 »

I would love a Lone Wolf RL.  You know, the old (and now reprinted!) gamebooks where your character developed through all of the books.  Lots of fights, magic and ninja-esque skills! Cool! :)
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Madtrixr

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Re: Suggestions for more RLs..
« Reply #5 on: November 18, 2009, 09:57 »

HLRL? Yes. Must be done.

SWBRL? Yes, Must also be done.

My idea? TF2RL. Think about it.
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Re: Suggestions for more RLs..
« Reply #6 on: November 18, 2009, 21:30 »

TF2RL? I can see it now..

"Why is that slightly darker shade dot following me??
*is paranoid*"
*STAB!*
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Madtrixr

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Re: Suggestions for more RLs..
« Reply #7 on: November 18, 2009, 21:53 »

TF2RL? I can see it now..

"Why is that slightly darker shade dot following me??
*is paranoid*"
*STAB!*

Right?

Let it be Known that I stake claim to the TF2RL. Mod or Full-fledged.

EDIT: Although obviously, I wouldn't mind some help, especially if I have to build a seperate game. I can't code in any language to save my life.
« Last Edit: November 18, 2009, 22:06 by Madtrixr »
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Thomas

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Re: Suggestions for more RLs..
« Reply #8 on: November 19, 2009, 00:18 »

Right?

Let it be Known that I stake claim to the TF2RL. Mod or Full-fledged.

EDIT: Although obviously, I wouldn't mind some help, especially if I have to build a seperate game. I can't code in any language to save my life.

I have, among other things, thought about a TF2RL.

Instead of dungeon levels, you have rounds. Each round is randomly chosen from a few round styles, like CTF, arena and capture point.
No permadeath for you OR enemies. Of course, dying should be avoided if possible because the game will go on without you for about 20 turns whenever you die.
      - Once a round has been won by either team, humiliation begins. This turns on permadeath and removes the losing team's ability to attack, as well as giving all winners double movespeed and 100% crit chance. If you die during humiliation it's game over. Surviving humiliation is possible, but you must win the round to go to the next level. Losing and surviving humiliation only results in you replaying the level.
You have allies. They're stupid and weaker than you, but they help.
Each class has subset AIs, which control general behaviour and their "Mental Atributes". For example, a WM1 pyro or a "Anti-Sentry" demoman is less likely to notice a spy behind them than a supportive pyro or any sort of medic.
Other mental atributes include "Confidence" and "Priorities". An unconfident AI will go for easy kills, a confident AI will go for important kills. An unconfident spy will have classes with low "Awareness" on high priority, whereas a confident spy will attempt to backstab medics or peope with very high HP.

The spy's melee attacks are all backstabs, unless their target was just about to issue an "Attack spy" command next turn. Because of this, 2 spies attacking the same person at once is ALWAYS a backstab. (Nobody expects the doublespy)
If an AI spy attacks you with his knife, you die. Only AIs get to say "But I was gonna attack him next turn, honest!"

Final boss is the announcer. She has little help, but her weapons are ludicrously overpowered, and her help has much better weapons than you too. In this fight, RED guys will grudgingly help you.
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ZZ

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Re: Suggestions for more RLs..
« Reply #9 on: November 19, 2009, 05:39 »

Sorry for my noobism, but what is TF2.. As far as I knew, it was TeamFortress2. But it's an online game.

Another idea is X-COM RL. Also might be fun.
« Last Edit: November 19, 2009, 10:04 by ZZ »
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Madtrixr

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Re: Suggestions for more RLs..
« Reply #10 on: November 19, 2009, 09:07 »

I have, among other things, thought about a TF2RL.

Instead of dungeon levels, you have rounds. Each round is randomly chosen from a few round styles, like CTF, arena and capture point.
No permadeath for you OR enemies. Of course, dying should be avoided if possible because the game will go on without you for about 20 turns whenever you die.
      - Once a round has been won by either team, humiliation begins. This turns on permadeath and removes the losing team's ability to attack, as well as giving all winners double movespeed and 100% crit chance. If you die during humiliation it's game over. Surviving humiliation is possible, but you must win the round to go to the next level. Losing and surviving humiliation only results in you replaying the level.
You have allies. They're stupid and weaker than you, but they help.
Each class has subset AIs, which control general behaviour and their "Mental Atributes". For example, a WM1 pyro or a "Anti-Sentry" demoman is less likely to notice a spy behind them than a supportive pyro or any sort of medic.
Other mental atributes include "Confidence" and "Priorities". An unconfident AI will go for easy kills, a confident AI will go for important kills. An unconfident spy will have classes with low "Awareness" on high priority, whereas a confident spy will attempt to backstab medics or peope with very high HP.

The spy's melee attacks are all backstabs, unless their target was just about to issue an "Attack spy" command next turn. Because of this, 2 spies attacking the same person at once is ALWAYS a backstab. (Nobody expects the doublespy)
If an AI spy attacks you with his knife, you die. Only AIs get to say "But I was gonna attack him next turn, honest!"

Final boss is the announcer. She has little help, but her weapons are ludicrously overpowered, and her help has much better weapons than you too. In this fight, RED guys will grudgingly help you.

0_0 I like the fact that me and Thomas think on the samewave length. Don't forget someway to unlock different options.

Sorry for my noobism, but what is TF2RL. As far as I knew, it was TeamFortress2. But it's an online game.

Another idea is X-COM RL. Also might be fun.

So? If Doom can be made into an RL, Almost anything can be made into a RL.
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thelaptop

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Re: Suggestions for more RLs..
« Reply #11 on: November 19, 2009, 17:42 »

I call dibs on DukeNukemRL.

Hmm, don't have time to play with myself.
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Thomas

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Re: Suggestions for more RLs..
« Reply #12 on: November 19, 2009, 21:40 »

*stuff*

0_0 I like the fact that me and Thomas think on the samewave length. Don't forget someway to unlock different options.

Haha, I'm still only learning how to program so I just toss ideas around in my head. TF2RL is one of my favourite ideas, so I found it easy to remember some of the gameplay elements I wanted.

Sorry for my noobism, but what is TF2.. As far as I knew, it was TeamFortress2. But it's an online game.

Another idea is X-COM RL. Also might be fun.

Yeah, it is an online game. That's why my TF2RL idea includes bots (and you'd need good AI too, considering most of the time you'll want to be working together with them)
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Re: Suggestions for more RLs..
« Reply #13 on: November 20, 2009, 09:25 »

Haha, I'm still only learning how to program so I just toss ideas around in my head. TF2RL is one of my favourite ideas, so I found it easy to remember some of the gameplay elements I wanted.

Yeah, it is an online game. That's why my TF2RL idea includes bots (and you'd need good AI too, considering most of the time you'll want to be working together with them)

It's fine. At least your learning, Like I said, I can't program my way out of a paper bag in any language. I don't tink I could learn either, but that's off-topic.

And don't forget, we must model it off the PC version, so that if we have achievements, We MUST have unlockable weapons. Not even right away, but they have to be in there.
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Fanta Hege

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Re: Suggestions for more RLs..
« Reply #14 on: November 20, 2009, 09:49 »

Final boss is the announcer. She has little help, but her weapons are ludicrously overpowered, and her help has much better weapons than you too. In this fight, RED guys will grudgingly help you.

Final boss should be Saxton Hales.
But maybe Announcer would be more mercifull.
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Madtrixr

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Re: Suggestions for more RLs..
« Reply #15 on: November 20, 2009, 09:51 »

Final boss should be Saxton Hales.
But maybe Announcer would be more mercifull.

Me likes. Maybe if you win without dying...Or something more convoluted like the JC thing.
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Re: Suggestions for more RLs..
« Reply #16 on: November 27, 2009, 04:08 »

I recall that there was a post on the roguelike development newsgroup a while back about someone announcing his intention to release an X-Com RL. There were plenty of replies saying that many people had the same idea. Sadly, nothing has come of it yet..

An idea that I saw being batted around a few months back was a game in which you build your guns from various parts. Imagine DoomRL's run-and-gun style gameplay, and that your 10mm pistol is made up of a short 10mm barrel, pistol caliber receiver, compact frame, small magazine, etc as opposed to just being a hardcoded 10mm pistol.

I'm sure that a list of parts with some actual thought put into it would sound more appealing..But nevertheless, I still like the idea
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Re: Suggestions for more RLs..
« Reply #17 on: November 28, 2009, 10:24 »

I recall that there was a post on the roguelike development newsgroup a while back about someone announcing his intention to release an X-Com RL. There were plenty of replies saying that many people had the same idea. Sadly, nothing has come of it yet..
Will do.
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Re: Suggestions for more RLs..
« Reply #18 on: November 28, 2009, 13:11 »

Yeah, it is an online game. That's why my TF2RL idea includes bots (and you'd need good AI too, considering most of the time you'll want to be working together with them)

I actually dreamt about TFRL last night; in it you didn't play a character (or only played one character), but players were able to write code for other bots.  It was a complicated dream.
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Thomas

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Re: Suggestions for more RLs..
« Reply #19 on: November 28, 2009, 21:10 »

Me likes. Maybe if you win without dying...Or something more convoluted like the JC thing.

Ahahaha, I love the idea of winning without dying (something that will no doubt be ludicrously hard) allowing you to fight Saxton Hale.

I was thinking about TF2RL a bit more.
Tactics: Like the old DoomRL, you have "Coward", "Cautious" and "Aggressive". Some classes also have special tactics, like "Double Jumping" for the scout.

Free Shots: Every 10.0/6.0/2.0 seconds (depends on tactics, aggressive is better) you get a free shot. This shot costs ammo, but happens during the delay in your move. (eg. if you're playing pyro and you move, that takes 100 ticks. You then get a free shot, which happens during the 100 tick delay before your next turn.)
So if you're running away from someone, you can choose "Coward" to get a better dodge chance or "Aggressive" to take more potshots at your enemy while you run. This also means if you're willing to stand still in aggressive mode and attract bullets like an idiot, your DPS will go up by 50%.
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Mikey

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Re: Suggestions for more RLs..
« Reply #20 on: November 28, 2009, 21:45 »

How about a port to cell phones for DooMRL and others?  I would love to play these at work but i have no computer at work, stupid army.
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Kornel Kisielewicz

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Re: Suggestions for more RLs..
« Reply #21 on: November 29, 2009, 07:20 »

DoomRL 1 port would be next to impossible to do. As for DoomRL 2 you'd need a C++ programable phone (symbian?).
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Re: Suggestions for more RLs..
« Reply #22 on: December 29, 2009, 05:30 »

CrimsonlandRL.

Wait for it till the start of March. I know almost all of how to do it, if no problems occur, I'll finish it in February.
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Madtrixr

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Re: Suggestions for more RLs..
« Reply #23 on: December 29, 2009, 11:14 »

Ahahaha, I love the idea of winning without dying (something that will no doubt be ludicrously hard) allowing you to fight Saxton Hale.

I was thinking about TF2RL a bit more.
Tactics: Like the old DoomRL, you have "Coward", "Cautious" and "Aggressive". Some classes also have special tactics, like "Double Jumping" for the scout.

Free Shots: Every 10.0/6.0/2.0 seconds (depends on tactics, aggressive is better) you get a free shot. This shot costs ammo, but happens during the delay in your move. (eg. if you're playing pyro and you move, that takes 100 ticks. You then get a free shot, which happens during the 100 tick delay before your next turn.)
So if you're running away from someone, you can choose "Coward" to get a better dodge chance or "Aggressive" to take more potshots at your enemy while you run. This also means if you're willing to stand still in aggressive mode and attract bullets like an idiot, your DPS will go up by 50%.

You mean like a heavy? That's his job, to attract bullets and spit out damage.

Anyways, I just had an odd idea, that came from me playing my PS3. MW2RL. It certainly has the framework for a Roguelike in it, because the guns can be configured in different ways, like having a FAMAS with a Grenade Launcher and a ACOG, for example. The whole thing you can do is that you start with guns you select to use at before the mission, and you can pick up new guns during the mission as you drop dudes. I don't have it all fleshed out, but I can kind of see how it would work. Mplayer would certainly be insane.

I had another thought, The World's First Tactical Espionage Action Roguelike, Metal Gear RL.
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Re: Suggestions for more RLs..
« Reply #24 on: December 29, 2009, 14:24 »

I actually thought of making a Metal Gear RL when I've gained some more c++ skills :)
So ahh don't suggest it! I don't want others to steal my idea for a future project :P
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Re: Suggestions for more RLs..
« Reply #25 on: December 29, 2009, 14:41 »

I actually thought of making a Metal Gear RL when I've gained some more c++ skills :)
So ahh don't suggest it! I don't want others to steal my idea for a future project :P

Good to know there's another Metal Gear fan on here.

Hide the idea under a box.
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Re: Suggestions for more RLs..
« Reply #26 on: December 29, 2009, 20:39 »

And hide the box in a truck.
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Re: Suggestions for more RLs..
« Reply #27 on: January 06, 2010, 19:19 »

WH40K rl would be epic.

I had visions of a berserk style game where you play as imperial guard/space marine and defend a small outpost against waves of increasing strength. eg as a guardsman you would hold off tyranids in waves in a pattern like this: Gaunts/Hormagaunts, Genestealers, Raveners, Lictors, Zoanthropes, Hive Tyrant/Carnifex.
As space marines maybe hold off orks in a similar pattern.
After each wave you can upgrade your weapon/weapons and purchase grenades.
Maybe playing as an eldar could be cool and you could purchase more psychic abilities.
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Re: Suggestions for more RLs..
« Reply #28 on: January 07, 2010, 15:25 »

WH40K rl would be epic.

There already is one. It's called "Warp Rogue."
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