DRL > Requests For Features
Are we sure we're all right with ammo measuring?
Ruldra:
@Frankosity: if ammo management is removed from the game you'd have inventories with like, 6 suits of armor and 14 medpacks? That makes the game far too easy. Ammo management is fine as it is.
At first you tend to stock up on ammo but with time you have an idea of how much you really need, and then you find enough space to carry stuff like envirosuits and phase devices (usually I carry one enviro and 2 phases).
Thomas:
Frankosity raises a good point, but the game (as he also said) is now too accustomed to the idea that you should only be using 1-3 weapons as your "mains".
I think if/when DoomRL 2 is made, ammo reserves would be an excellent idea (Kornel could just make the inventory smaller or the game harder), but as of right now it'd be too hard to rebalance everything.
As of changes we can make right now, I have two ideas:
Make shotguns shells stack slightly less and rockets stack slightly more.
Make the first stack of any type of ammo stack three times as high. This makes a more varied weapon usage very favourable, and only slightly helps people that are dedicatedly using a single weapon.
In addition to my second idea, we could make ammo rarer so that if you're only picking up one type, you'll run out. This forces players to use 2-4 weapons instead of 1-3.
Of course, this is all under the assumption that having more main weapons makes for a more fun game, but I agree with Frankosity on that.
Frankosity:
--- Quote from: Ruldra on November 20, 2009, 16:49 ---@Frankosity: if ammo management is removed from the game you'd have inventories with like, 6 suits of armor and 14 medpacks? That makes the game far too easy. Ammo management is fine as it is.
--- End quote ---
--- Quote from: Frankosity on November 20, 2009, 15:40 ---If you had an ammo reserve then you could potentially cut the player inventory down to 5-10 slots, so you'd still be making decisions in terms of carrying health items vs. tertiary items like enviropacks, phase devices etc.
--- End quote ---
Another victory for reading comprehension!
@Thomas: Yeah, I never assumed it was even a mildly feasible idea considering the current balance of DoomRL, and for DoomRL 2 it'd require making what would basically be a completely different game in terms of balance, as the traits would have to be far more generalist, rather than the extreme specialism in the current game.
Ruldra:
Whoops!
Kornel Kisielewicz:
Not only will DoomRL 2 not have ammo reserve, it will also feature different ammo types ;>
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