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Author Topic: Rifle- new weapon & assorted traits  (Read 8332 times)

Gargulec

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Rifle- new weapon & assorted traits
« on: November 23, 2009, 14:00 »

Well. I never had played Doom or any of it's sequels, so I really have no clue if my idea is 'doomish'. Probably not, but heck, straying from canon is not that bad after all.

So, the idea is about a weapon- rifle. It should become an alternative to shotguns, pistols and chain weapons, best suited for the players that want very sniperistic gameplay.

Rifle
Another day, another corpse, another bullet is gone
Damage: 4d5
Accuracy: +4
Firing time: 1.5 sec
Magazine size: 5
Ammo used: 10mm
Reload time: 1 sec for one bullet
Alt. reload: Fill the magazine- like in c. shotty
Alt. fire: Aimed shot: -2 accuracy, +0.5 sec firing time, +5 damage

Stats are pretty medicore- without additional traits, it beats chaingun and is inferior to shotguns on short to medium range. Also, there are no traits that benefit it strongly- but, along with the weapon idea, I suggest implementation of following advanced and master traits:

Headshot
Boom!
Requires: SoB 2

You're an adept at shooting demons where it hurts them most. Aimed shots with the rifle no longer dampens your accuracy, and damage increase from them is doubled.

Balkan Sniper
Be polite. Be efficient. Have a plan to kill everyone you meet.
Requires: EE3 and SoB3
Blocks: Iro, HR, TaN

One shoot- one kill. You really like those words, and you use them as your motto. Aimed shot damage from both pistols and rifles damage is doubled- and it is after all modifiers.


Headshot trait should give some chance to deal with mid-game enemies. And Balkanise Sniper gives you ability to one-shoot cacos and possibly HK's (dealing 20+10+6 damage on average, with 40+10+6 maximum) and two-shot everything else. Prolonged firing time, however, makes you very vulnerable to enemy fire.

Opinions?
« Last Edit: November 23, 2009, 14:03 by Gargulec »
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ZZ

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Re: Rifle- new weapon & assorted traits
« Reply #1 on: November 23, 2009, 14:41 »

VEEEEERY undoomish. There was an alternative to rifle-chaingun. But I think it would be fine for a mod (for somebody do play DooMRL for it's similarity to Doom). Good, but only thing that instead of Ironman the Balkan Sniper should block TH because of duplicate requirements with MCE.

Opinion:Just fine (+fine design).
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Kornel Kisielewicz

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Re: Rifle- new weapon & assorted traits
« Reply #2 on: November 24, 2009, 09:25 »

DoomRL 2 :>
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Madtrixr

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Re: Rifle- new weapon & assorted traits
« Reply #3 on: November 24, 2009, 18:32 »

DoomRL 2 :>

And there we have it.

Voice of God himself has spoken.
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Jarkko

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Re: Rifle- new weapon & assorted traits
« Reply #4 on: November 25, 2009, 04:40 »

And there we have it.

Voice of God himself has spoken.

No I think it was Kornel.

Gargulec, you should really try Doom and Doom 2 just to get an idea what the game's all about. The shareware versions at least should still be around if the full versions aren't freeware yet.
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nmach

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Re: Rifle- new weapon & assorted traits
« Reply #5 on: November 28, 2009, 20:25 »

To add to this, alpha versions of Doom had rifles with bayonets so adding such wouldn't be un-Doomish.
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Madtrixr

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Re: Rifle- new weapon & assorted traits
« Reply #6 on: November 29, 2009, 03:18 »

To add to this, alpha versions of Doom had rifles with bayonets so adding such wouldn't be un-Doomish.

...No. Doom Gold did not have rifles. So no go. Now, a Wolfenstein TC...
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bfg9001

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Re: Rifle- new weapon & assorted traits
« Reply #7 on: November 29, 2009, 04:47 »

Prolly been suggested already, but what about the SIG-COW, then? Like from the original Doom novels?
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UnderAPaleGreySky

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Re: Rifle- new weapon & assorted traits
« Reply #8 on: November 29, 2009, 05:10 »

Or M-211 Semiautomatic Gas-Operated Infantry Combat Weapon, for those who don't like slang when it comes to their guns :P
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nmach

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Re: Rifle- new weapon & assorted traits
« Reply #9 on: November 29, 2009, 05:58 »

...No. Doom Gold did not have rifles. So no go. Now, a Wolfenstein TC...

Maybe "Doomish" is too strong of a word but I don't see why that couldn't justify the addition of rifles especially considering combat shotguns/knives. Also former humans had that weird rifle thing in their sprite...

Although in game it's going to be tough making these weapons seem more than just a bigger pistol isn't it?
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xenozid

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Re: Rifle- new weapon & assorted traits
« Reply #10 on: December 16, 2009, 03:08 »

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bfg9001

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Re: Rifle- new weapon & assorted traits
« Reply #11 on: December 18, 2009, 02:26 »

...No. Doom Gold did not have rifles. So no go. Now, a Wolfenstein TC...

Great arguement. Doom Gold also didn't have the Spear of Destiny, or a rail gun, or a gatling gun, or nukes, or knives, or dual-wielding pistols, or reloadable weapons, etc. etc. etc.
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Madtrixr

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Re: Rifle- new weapon & assorted traits
« Reply #12 on: December 18, 2009, 10:09 »

Great arguement. Doom Gold also didn't have the Spear of Destiny, or a rail gun, or a gatling gun, or nukes, or knives, or dual-wielding pistols, or reloadable weapons, etc. etc. etc.

You know what? Let's end this now.

DoomRL2.

Bam.

Done.
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Frankosity

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Re: Rifle- new weapon & assorted traits
« Reply #13 on: December 18, 2009, 11:21 »

You know what? Let's end this now.

DoomRL2.

Bam.

Done.

DoomRL Forever: Always Bet On Doomguy
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Madtrixr

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Re: Rifle- new weapon & assorted traits
« Reply #14 on: December 18, 2009, 11:47 »

DoomRL Forever: Always Bet On Doomguy

Doomguy: I've got balls of Doom!
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