DRL > Requests For Features
Graphical Port [REDIRECT]
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Eikon:
I am new to this forum, so I may have missed it, but has there ever been talk of working on a graphical port of DoomRL? I think it would be a great option to play with un-animated 16x16 tiles representing the characters instead of ASCII. As a programmer, I would love to help in any way that I can. I'm not fluent in pascal, but if provided an interface to the console output, I could certainly bang up a graphical UI and aid in collecting the graphics.
Obscillesk:
You know, thats on the verge, but not quite, of missing the point. Just sayin
Aerton:
The topic is on the first page of the relevant forum section.
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