Chaosforge Forum

  • June 17, 2025, 02:00
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: New item: Laser Pistol  (Read 3578 times)

X-Heiko

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 34
  • Lost Soul
    • View Profile
New item: Laser Pistol
« on: November 26, 2009, 08:24 »

A stronger type of pistol that eats away power cells? For all those angels of Marksmanship who just can't refuse energy weapons. Should probably be less effective against Mancubi, Arch-Viles, Barons and Cyberdemons but inflict extra damage on Cacodemons and Pain Elementals (Dunno, laser + only one eye? Just wondering.)

This isn't supposed to be a unique item, by the way.
Logged

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: New item: Laser Pistol
« Reply #1 on: November 26, 2009, 12:19 »

It's too undoomish to be a regular weapon...
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

Madtrixr

  • Elder
  • Lieutenant Colonel
  • *
  • *
  • Offline Offline
  • Posts: 449
    • View Profile
Re: New item: Laser Pistol
« Reply #2 on: November 26, 2009, 18:04 »

It could be an exotic,

(and no, it shouldn't be not as effective against certain types of enemies. It's plasma. Plasma is not racist about who it fries)
Logged
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]

Frankosity

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 130
    • View Profile
Re: New item: Laser Pistol
« Reply #3 on: November 27, 2009, 04:43 »

It's too undoomish to be a regular weapon...

Alright, this is really starting to get ridiculous.

Personally, I like the idea. It gives a step up between the bog-standard pistol and the godly uniques. Since energy damage pierces armour, though, I doubt it should get much of a damage boost, if at all- 2d6 at most, I'd say.
Logged

X-Heiko

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 34
  • Lost Soul
    • View Profile
Re: New item: Laser Pistol
« Reply #4 on: November 27, 2009, 09:13 »

It wasn't supposed to be really strong anyway, just stronger than the pistol while still counting as one. And yes, with the "exotic" weapons feature planned, that could be implemented.

DoomRL2 needs a classic mode/challenge.
Logged

ZZ

  • AliensRL Beta Tester
  • Lieutenant Colonel
  • *
  • Offline Offline
  • Posts: 469
    • View Profile
Re: New item: Laser Pistol
« Reply #5 on: November 27, 2009, 12:20 »

And the shoot from it should have an autohit. You aim and fire with a burst of light, closing enemy with the speed of 3*10^8 m/s. Who can dodge it?
Logged
Put a chainsaw in my coffin. If I go to Hell, I'll need to do some cleaning there.

Frankosity

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 130
    • View Profile
Re: New item: Laser Pistol
« Reply #6 on: November 27, 2009, 13:10 »

That's a ridiculously overpowered idea for a non-unique.

I think a high accuracy rating would be appropriate, though, due to the surgical precision of the weapon and low recoil, so +5 or 6 would be good. This would render the aimed shot function of the normal pistol uneccessary in my mind, so maybe the alt-fire could be an overcharge-style shot that rapid-fires the entire clip, but with much lower accuracy.
Logged

X-Heiko

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 34
  • Lost Soul
    • View Profile
Re: New item: Laser Pistol
« Reply #7 on: November 28, 2009, 05:52 »

An idea for the overcharge would be a laser cut. Instead of a laser pulse, a continuous beam is shot which you can use to "cut" through enemies. The higher the cut angle, the less damage per target. It should have a higher "ammo used"-to-"damage dealt" ratio than a normal shot.

And the shoot from it should have an autohit. You aim and fire with a burst of light, closing enemy with the speed of 3*10^8 m/s. Who can dodge it?

IF you aim correctly. I don't think you can actually dodge pistol shots either, so that effect wouldn't... in a logical... this is only a game... ah, screw this, you know what I mean XD

An idea for a derived unique would be a prototype laser SMG. Since the weapon does not produce actual recoil, high-precision autofire is possible. Essentially, this would be an accurate plasma gun with (far?) less damage and no chainshot function.
Logged

Frankosity

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 130
    • View Profile
Re: New item: Laser Pistol
« Reply #8 on: November 28, 2009, 10:09 »

An idea for the overcharge would be a laser cut. Instead of a laser pulse, a continuous beam is shot which you can use to "cut" through enemies. The higher the cut angle, the less damage per target. It should have a higher "ammo used"-to-"damage dealt" ratio than a normal shot.

I'm not sure about the mechanics of this, but another idea it engenders is a 'focused' shot which pierces through multiple enemies but uses multiple units of ammo, similiar to the Railgun but less damaging.

Quote
An idea for a derived unique would be a prototype laser SMG. Since the weapon does not produce actual recoil, high-precision autofire is possible. Essentially, this would be an accurate plasma gun with (far?) less damage and no chainshot function.

I don't know if that would really be powerful enough to be worth making into a unique, and it sounds too similiar to the Plasma Rifle to be really interesting as an exotic weapon.
Logged
Pages: [1]