DRL > Requests For Features
Demonic weapons
Almafeta:
New master trait:
Possesed
You've been fighting the demons so long, you think you know how they work. You can use demonic weapons without having to pay 5 Max HP per use.
Requires: Berzerker, Intuition
Frankosity:
--- Quote from: Almafeta on December 02, 2009, 10:04 ---New master trait:
Possesed
You've been fighting the demons so long, you think you know how they work. You can use demonic weapons without having to pay 5 Max HP per use.
Requires: Berzerker, Intuition
--- End quote ---
Actually, that's an idea. Instead of the most likely complicated concept of using souls as ammo (how would it be implemented? would you need 'souls' as an ammo type in your inventory?), demonic weapons could be the offensive equivalent of the Necro-armour, regenerating ammo at the cost of health. Using them would be a matter of weighing up the pros and cons of using a powerful weapon that causes you damage.
I'm not sure if a trait would be a great idea, however- unless they're common weapons you'd have no guarantee that the trait would ever become useful, and if they're powerful enough to warrant a health drain removing that drain would probably make them incredibly overpowered.
thelaptop:
--- Quote from: Frankosity on December 02, 2009, 10:36 ---I'm not sure if a trait would be a great idea, however- unless they're common weapons you'd have no guarantee that the trait would ever become useful, and if they're powerful enough to warrant a health drain removing that drain would probably make them incredibly overpowered.
--- End quote ---
Time to introduce Grand Master Traits? =P
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