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New DoomRL guide...

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Sylph:
Hi folks,
I put together a guide to doomrl, as an aside to the excellent '(Un)official doomRL strategy guide by Thomas
Parasiuk', and the excellent Wiki by Aki. You can view it at the following link:

http://sylph.me.uk/doomrl/doomrl%20guide%20sylph.txt

Enjoy!

Thomas:

--- Quote ---Passive defense:
standing there getting shot at

Active defense:
running around getting shot at

Tactical defense:
not getting shot at

--- End quote ---

Hahahaha.

Also you totally did not just diss Army of the Dead. It gives you so much more damage, it's like permanent double damage for long range shotgun fighting, or just an ass-ton of damage at short range.

Sylph:
Hehe, I did say
--- Quote ---It's not bad, by any stretch
--- End quote ---

I do like army of the dead, I think it's a good trait, I simply think that shotgun characters can get by just fine on finesse and juggler. Sure, their shotgun is less powerful, but it's not like they're gonna run out of ammo, and the defense from a level 12 character using corners+knockback and spending 9 character points on defense (say ironman 3, hellrunner, dodgemaster, tough as nails 2, and badass) is perhaps, maybe, a little easier to win the game with, in my experience, than a character that has a powerful long-range shotgun attack.

Glad you enjoyed some of the humour in the guide! Your guide was absolutely invaluable to me, and your praise is very, very much appreciated.

Sylph:
I'm making a few updates to the traits section of the guide, as well as expanding it in the last sections. Just a heads-up.

Kornel Kisielewicz:
Sylph, could you post it to gameFAQs once it's semi-finished? And don't forget to include a link to DoomRL INSIDE :)

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