A few thought come to me when trying to think of alternative character builds. Namely, why are there so many blocked traits?
In order to preserve the 'no more than 1 master trait', only a single trait block is needed. Of course, I understand that the main purpose of trait blocking is to stop characters getting ridiculously powerful, I just think many of them were too heavy handed....
Here's our current list:
FireAngel blocks Hellrunner, Son of a Bitch, Son of a Gun
AmmoChain blocks Tough as Nails, Son of a Gun, Eagle Eye
Cateye blocks Tough as Nails, Reloader, Brute
ArmyOfTheDead blocks Finesse, Hellrunner, Eagle Eye
Vampyre blocks Hellrunner, Son of a Bitch, Eagle Eye
BladeMaster blocks Tough as Nails, Son of a Gun, Son of a Bitch
GunKata blocks Tough as Nails, Son of a Bitch, Brute
The first thing that sticks out here - why do so many builds block SonOfAGun? SoaG is a trait specifically for pistols, and I can't think of *any* master traits that are significantly, necessarily, limited by stopping the player spending traits to use pistols. why block it?
What about army of the dead blocking eagleeye? EagleEye is already pointless for a shotgun character, but if a player gets some whacky idea to use it, why not let him? If you wanna block intuition, block intuition instead...
More significantly, why so many blocks? Since master traits are currently so powerful (compared to normal traits), a player is almost forced to pick them, but by picking them he's shoehorned into a character build.
My suggestion here is to reduce all the blocks, using them to limit the power of master traits, without shoehorning the player... Something like:
FireAngel blocks Hellrunner, Son of a Bitch, GunKata
AmmoChain blocks Tough as Nails, Ironman, Eagle Eye
Cateye blocks Tough as Nails
ArmyOfTheDead blocks Finesse, Hellrunner, Intuition
Vampyre blocks Hellrunner, Eagle Eye, Ammochain, FireAngel
BladeMaster blocks Tough as Nails, vampyre, gunkata
GunKata blocks Tough as Nails, Son of a Bitch, blademaster
Obviously, this was just thrown together by me in 10 minutes, so it'd need a lot more hashing out and balance to work, but the principle is this - don't shoehorn players into a single build just for taking a master trait - we're gonna take a master trait anyway, since they're so powerful, and at the moment the only real block that makes a master trait significantly weaker is ammochain blocking eagleeye, all the other simply stop the players from taking innovative ideas (such as, for example, fireangel and sonofagun).