DRL > Requests For Features

Blasting ammo

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drugon:
As you know rounds keep some gunpowder. So it's pretty strange, that ammo just disappear when something near blows up. Especially rockets. If box of ammo blows up bullets should fuzzing right and left. What are you thinking about this?

Melon:
Imagine blowing up BFG.

Or a nuclear weapon.

You have your answer [; However, this could be made into an Angel of Realism challenge [;

Tavana:
Well, it never happened in Doom. Not that that means it's not an option.

You could rationalize that in the future they're packaging ammo SO much better that it just won't explode unless fired from a weapon. Perhaps they're not even using powder anymore. o.O

On the other hand, I agree, there are instances where I've dropped a stack of rockets into lava and waited for the explosion...with nothing happen.

bfg9001:

--- Quote from: Tavana on December 22, 2009, 14:18 ---On the other hand, I agree, there are instances where I've dropped a stack of rockets into lava and waited for the explosion...with nothing happen.

--- End quote ---

That would be a nice little touch, actually.

drugon:
Melon
Not necessary. As I know, nuclear bombs have protection system from accidental detonation. So, maybe BFG 9000 and other energetic weapons have some kind of protection also. ^_^ Further I said about gunpowder and rocket ammo first of all.

Tavana
Well, in "Doom" you could bring whole arsenal with you, but couldn't pick up any medkits. Only use it, there it lies. I think, you'll agree, that "Doom" wasn't too realistic game. But "DoomRL" seems more realistic at least for me. I can't say that inexplosive ammo jar me, but why not to to implement it (I know why - cause it will cost time and strength for Kornel and Chaos Forge team. ^_^ But except of that?)?

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