General > Graveyard

Yet another PBF. More gun!

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Madtrixr:

--- Quote from: Tavana on December 31, 2009, 00:41 ---7DRL ;)

--- End quote ---

Hey, that's not a bad idea.

What do you think, K?

Xander Morhaime:
Going back to the matter of character creation: while I encourage rolling a random character, I realise some might find it too confusing or too time-consuming... therefore, I'm allowing the use of the Point Allocation method for creation, alongside the classic method. Bear in mind, however, that the characters in quesiton should NOT be designed to be absolute killers in combat. You're starting out as fresh meat in the grinder, so to speak, and so I will look far more favourably at characters with a more civilian background. Do not fear, you will all receive basic combat training beforehand.

I will also appreciate character ideas to be run past me before being added to the OOC thread. You can submit ideas by PM on the forum or over IRC.

Azrael:
Crusader: No Remorse?
This time I'm REALLY interested! Got free spots? ;P

Xander Morhaime:
I haven't quite decided yet who'll be taking part - I think I'd prefer a limit of, say, four characters, though I can keep others on standby in case of, ahem, "mishaps" on mission. I'm also willing to give new players a chance to try out the PBF format. Right now, though, waiting for those character ideas.

Speaking of which, try to limit yourselves to three terms. Kind of hard to be young and idealistic when you're pushing 40, eh?

Xander Morhaime:
A few more notes on character creation:

Since the vast majority of humanity is still on Earth in this setting, instead of a Homeworld we have a Home Region characteristic. Thus, you might pick Fluid Oceans if you grew up in a coastal city, Garden or Agricultural if you come from a forested or farming region, High Population if you're from the major cities, High Tech if your family had access to the comforts the WEC provided or Low Tech if you lived in the slums, likewise for Rich and Poor... I'm sure you can manage to work the general principle of it out on your own. :]

This bears explaining: if a skill has "(any)" next to its name, that generally means you should pick a specialisation for it when you take it. That doesn't mean you must take a new one each time the option crops up - feel free to specialise.

On a related note: the general suggested specialisation of Heavy Weapons is Launcher; it'll be the sort you'll be seeing most often. For Gun Combat, I've decided to group all energy weapons into one specialisation, but aside from that just go with what the book says. :]

Equipment. You'll generally be receiving a "standard issue" package at the start of the campaign, so don't go spending all your mustering out cash on fancy gear, hmm? Especially not before taxes are applied...

Age. I know the rulebook generally has characters age in increments of 4 years per term, but we know life isn't always so neat and orderly. If you get discharged from a career, for example, or other similar circumstances, feel free to pick an age within the appropriate bracket.

Also, we should have our first character sheet ready soon, so I hope that'll motivate the rest of you to get in on the action. If you haven't got the Traveller books on hand, let me know and I'll provide you with the necessary materials (what's been keeping you this long?)

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